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mcedit
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This repository has been archived on
2024-06-13
. You can view files and clone it, but cannot push or open issues or pull requests.
mcedit
/
editortools
History
David Vierra
e718755dd4
More hacky changes to texture coordinates, to allow 1024-slot texture sheets.
2014-01-02 18:47:44 -10:00
..
__init__.py
Refactor: Remove toolbasics.py.
2012-11-13 15:26:53 -10:00
blockpicker.py
Change Analyze command, renderer, and block picker to accept block IDs up to 4096
2013-01-08 11:28:36 -10:00
blockview.py
More hacky changes to texture coordinates, to allow 1024-slot texture sheets.
2014-01-02 18:47:44 -10:00
brush.py
Added: "Record Undo" option.
2013-03-13 23:13:54 -10:00
chunk.py
Refactor: Remove toolbasics.py.
2012-11-13 15:26:53 -10:00
clone.py
Fixed: "Copy Air" and "Copy Water" settings when disabled will no longer interfere with copying blocks with ID > 255
2013-04-20 13:13:09 -10:00
editortool.py
Added: "Record Undo" option.
2013-03-13 23:13:54 -10:00
fill.py
Expand terrain-pocket.png and terrain.png to 1024 textures (32x32)
2013-11-28 18:38:35 -10:00
filter.py
Added: "Record Undo" option.
2013-03-13 23:13:54 -10:00
nudgebutton.py
Refactor: Move NudgeButton to its own file
2012-11-13 15:26:50 -10:00
operation.py
Added: "Record Undo" option.
2013-03-13 23:13:54 -10:00
player.py
More hacky changes to texture coordinates, to allow 1024-slot texture sheets.
2014-01-02 18:47:44 -10:00
select.py
Added: ALT+Mouseover shows full NBT tags for TileEntities.
2013-04-11 11:58:52 -10:00
thumbview.py
Refactor: Move BlockThumbView and Thumbview to their own file.
2012-11-13 15:26:51 -10:00
tooloptions.py
Refactor: Move ToolOptions to its own file.
2012-11-13 15:26:52 -10:00