From 05ee26430cee2676b5bd97bcf72fdaafd41dd6db Mon Sep 17 00:00:00 2001 From: David Vierra Date: Thu, 25 Aug 2016 22:34:08 -1000 Subject: [PATCH] Handle "None" texture in model json/configured blocks Model json needs to be more strict... --- src/mcedit2/rendering/blockmodels.pyx | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/mcedit2/rendering/blockmodels.pyx b/src/mcedit2/rendering/blockmodels.pyx index 36337f2..1c276e5 100644 --- a/src/mcedit2/rendering/blockmodels.pyx +++ b/src/mcedit2/rendering/blockmodels.pyx @@ -340,6 +340,8 @@ cdef class BlockModels(object): textureVars = {} for k, v in rawTextureVars.iteritems(): + if v is None: + continue while v.startswith("#"): v = rawTextureVars.get(v[1:]) if v: