From 0ac2511985e91576424e8d93608a4de7facd16bf Mon Sep 17 00:00:00 2001 From: David Vierra Date: Fri, 2 Jan 2015 11:14:58 -1000 Subject: [PATCH] Enable face culling for textureatlas nodes --- src/mcedit2/rendering/rendergraph.py | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/mcedit2/rendering/rendergraph.py b/src/mcedit2/rendering/rendergraph.py index dde8813..0373139 100644 --- a/src/mcedit2/rendering/rendergraph.py +++ b/src/mcedit2/rendering/rendergraph.py @@ -144,8 +144,10 @@ class TextureAtlasRenderNode(RenderstateRenderNode): GL.glScale(1. / 16, 1. / 16, 1.) GL.glActiveTexture(GL.GL_TEXTURE0) + GL.glEnable(GL.GL_CULL_FACE) def exit(self): + GL.glDisable(GL.GL_CULL_FACE) GL.glActiveTexture(GL.GL_TEXTURE1) GL.glBindTexture(GL.GL_TEXTURE_2D, 0) GL.glDisable(GL.GL_TEXTURE_2D)