diff --git a/src/mcedit2/rendering/chunkmeshes/lowdetail.py b/src/mcedit2/rendering/chunkmeshes/lowdetail.py index cb21ba8..a448fac 100644 --- a/src/mcedit2/rendering/chunkmeshes/lowdetail.py +++ b/src/mcedit2/rendering/chunkmeshes/lowdetail.py @@ -124,8 +124,8 @@ class LowDetailBlockMesh(ChunkMeshBase): va1.vertex[:, 0, 1] = depths # stretch to floor va1.vertex[:, (2, 3), 1] -= 0.5 # drop down to prevent intersection pixels - - flatcolors *= 0.8 + numpy.multiply(flatcolors, 0.8, out=flatcolors, casting='unsafe') + #flatcolors *= 0.8 va1.rgb[:] = flatcolors grassmask = topBlocks == 2