invalidLayers is a set. Don't replace it with something else.

This commit is contained in:
David Vierra 2015-03-30 15:55:35 -10:00
parent 3c72a69679
commit 11d1301f32

View File

@ -202,9 +202,12 @@ class WorldScene(scenegraph.Node):
"""
Mark the chunk for regenerating vertex data
"""
if invalidLayers is None:
invalidLayers = Layer.AllLayers
node = self.chunkRenderInfo.get((cx, cz))
if node:
node.invalidLayers = invalidLayers or Layer.AllLayers
node.invalidLayers.update(invalidLayers)
_fastLeaves = False