Get SchematicWorldView working again, tweak zoom limits
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@ -9,11 +9,15 @@ from mcedit2.rendering.textureatlas import TextureAtlas
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from mcedit2.util import minecraftinstall
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from mcedit2.util.screen import centerWidgetInScreen
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from mcedit2.util.worldloader import WorldLoader
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from mcedit2.worldview.camera import CameraWorldView, CameraPanMouseAction
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from mcedit2.worldview.camera import CameraWorldView, CameraPanMouseAction, \
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CameraStickyPanMouseAction
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from mcedit2.worldview.viewaction import ViewAction
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log = logging.getLogger(__name__)
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minZoom = 0.1
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maxZoom = 2.0
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class SchematicZoomInAction(ViewAction):
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labelText = "Zoom Schematic View In"
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button = ViewAction.WHEEL_UP
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@ -21,7 +25,7 @@ class SchematicZoomInAction(ViewAction):
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settingsKey = None
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def keyPressEvent(self, event):
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event.view.distance = min(2.0, max(0.5, event.view.distance - 0.05))
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event.view.distance = min(maxZoom, max(minZoom, event.view.distance - 0.05))
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class SchematicZoomOutAction(ViewAction):
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labelText = "Zoom Schematic View Out"
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@ -30,7 +34,8 @@ class SchematicZoomOutAction(ViewAction):
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settingsKey = None
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def keyPressEvent(self, event):
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event.view.distance = min(2.0, max(0.5, event.view.distance + 0.05))
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event.view.distance = min(maxZoom, max(minZoom, event.view.distance + 0.05))
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class SchematicWorldView(CameraWorldView):
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def __init__(self, dimension, textureAtlas):
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@ -38,8 +43,10 @@ class SchematicWorldView(CameraWorldView):
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self.distance = 1.4
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self.centerPoint = dimension.bounds.center
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stickyPanAction = CameraStickyPanMouseAction()
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self.viewActions = [CameraPanMouseAction(),
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self.viewActions = [CameraPanMouseAction(stickyPanAction),
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stickyPanAction,
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SchematicZoomInAction(),
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SchematicZoomOutAction()]
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