set xyzuvs coords by adding ndarray, not tuple
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@ -262,6 +262,7 @@ class BlockModels(object):
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xyzuvc.view('uint8')[:, 20:] = faceShades[face]
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else:
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xyzuvc.view('uint8')[:, 20:] = 0xff
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xyzuvc.shape = 1, 4, 6 # add the first dimension to stack along in modelmesh.pyx
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cookedQuads.append((xyzuvc, cullface))
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@ -52,10 +52,15 @@ class BlockModelMesh(object):
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cdef unsigned short y, z, x, ID, meta
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cdef short dx, dy, dz,
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cdef unsigned short nx, ny, nz, nID
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cdef numpy.ndarray verts
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cdef numpy.ndarray[numpy.uint16_t, ndim=1] coords = numpy.zeros(3, dtype=numpy.uint16)
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for y in range(1, 17):
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coords[1] = y - 1 + (cy << 4)
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for z in range(1, 17):
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coords[2] = z - 1
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for x in range(1, 17):
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coords[0] = x - 1
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ID = areaBlocks[y, z, x]
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if ID == 0:
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continue
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@ -78,8 +83,7 @@ class BlockModelMesh(object):
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continue
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verts = numpy.array(xyzuvc)
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verts.shape = 1, 4, 6
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verts[..., :3] += (x - 1, y - 1 + (cy << 4), z - 1)
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verts[..., :3] += coords
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faceQuadVerts.append(verts)
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# log.info("Block %s:\nVertices: %s", (x-1, y-1, z-1), verts)
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