Need to catch NBTFormatError when loading level.dat
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@ -18,6 +18,7 @@ from mceditlib.anvil.entities import PCEntityRef, PCTileEntityRef
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from mceditlib.anvil.worldfolder import AnvilWorldFolder
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from mceditlib.blocktypes import pc_blocktypes, PCBlockTypeSet, BlockType
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from mceditlib.geometry import Vector
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from mceditlib.nbt import NBTFormatError
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from mceditlib.selection import BoundingBox
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from mceditlib import nbtattr
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from mceditlib.exceptions import PlayerNotFound, ChunkNotPresent
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@ -454,7 +455,7 @@ class AnvilWorldAdapter(object):
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metadataTag = nbt.load(buf=self.selectedRevision.readFile("level.dat"))
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self.metadata = AnvilWorldMetadata(metadataTag)
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self.loadFMLMapping()
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except (EnvironmentError, zlib.error) as e:
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except (EnvironmentError, zlib.error, NBTFormatError) as e:
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log.info("Error loading level.dat, trying level.dat_old ({0})".format(e))
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try:
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metadataTag = nbt.load(buf=self.selectedRevision.readFile("level.dat_old"))
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