Kill dead code in relight_test.py

This commit is contained in:
David Vierra 2015-09-28 20:51:44 -10:00
parent a8169378b1
commit 32c1c44465

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@ -13,25 +13,17 @@ def test_relight():
box = bounds.expand(-100, 0, -100)
# box = BoundingBox((256, 0, 256), (64, pc_world.Height, 64))
chunks = [(cx, cz) for cx, cz in anvilDim.chunkPositions() if (cx << 4, 1, cz << 4) not in box]
for c in chunks:
anvilDim.deleteChunk(*c)
#pc_world = WorldEditor(filename=temppath, create=True)
station = TempLevel("station.schematic")
stationDim = station.getDimension()
anvilDim.copyBlocks(stationDim, stationDim.bounds, point, create=True)
for cPos in anvilDim.chunkPositions():
anvilDim.getChunk(*cPos)
#pc_world.copyBlocksFrom(station, station.bounds, point + (station.Width, 0, 0), create=True)
pc_world.generateLights()
pc_world.saveChanges()
cx = int(point.x + 32) >> 4
cz = int(point.z + 32) >> 4
# os.system(sys.executable + " ../mcedit.py " + pc_world.filename)
def check():
sl = numpy.sum(pc_world.getChunk(cx, cz).SkyLight)