Hook up the 180 degree rotation
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@ -289,12 +289,18 @@ class DimensionTransform(DimensionTransformBase):
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blockRotation = BlockRotations(dimension.blocktypes)
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rotationTable = blankRotationTable()
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while rotX >= 135.0:
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rotX -= 180
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rotationTable = blockRotation.rotateX180[rotationTable[..., 0], rotationTable[..., 1]]
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while rotX >= 45.0:
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rotX -= 90
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rotationTable = blockRotation.rotateX90[rotationTable[..., 0], rotationTable[..., 1]]
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while rotY >= 45.0:
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rotY -= 90
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rotationTable = blockRotation.rotateY90[rotationTable[..., 0], rotationTable[..., 1]]
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while rotZ >= 135.0:
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rotZ -= 180
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rotationTable = blockRotation.rotateZ180[rotationTable[..., 0], rotationTable[..., 1]]
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while rotZ >= 45.0:
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rotZ -= 90
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rotationTable = blockRotation.rotateZ90[rotationTable[..., 0], rotationTable[..., 1]]
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