SelectionCursorNode and SelectionFaceNode now use 4-tuple colors

This commit is contained in:
David Vierra 2016-03-24 03:52:36 -10:00
parent ab0f1934ec
commit 52a137df59
4 changed files with 32 additions and 17 deletions

View File

@ -168,6 +168,7 @@ class SelectCommand(QtGui.QUndoCommand):
self.previousBox = self.editorSession.currentSelection
self.editorSession.currentSelection = self.box
class SelectionTool(EditorTool):
name = "Select"
iconName = "select_blocks"
@ -337,9 +338,8 @@ class SelectionCursorRenderNode(rendernode.RenderNode):
point = self.sceneNode.point
if point is None:
return
#selectionColor = map(lambda a: a * a * a * a, self.sceneNode.color)
r, g, b = self.sceneNode.color
alpha = 0.3
r, g, b, a = self.sceneNode.color
box = BoundingBox(point, (1, 1, 1))
with gl.glPushAttrib(GL.GL_DEPTH_BUFFER_BIT | GL.GL_ENABLE_BIT | GL.GL_POLYGON_BIT):
@ -351,19 +351,19 @@ class SelectionCursorRenderNode(rendernode.RenderNode):
GL.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_FILL)
GL.glColor(r, g, b, alpha)
GL.glColor(r, g, b, a)
cubes.drawFace(box, self.sceneNode.face)
# Wire box
GL.glPolygonMode(GL.GL_FRONT_AND_BACK, GL.GL_LINE)
GL.glLineWidth(3.0)
GL.glColor(1., 1., 1., alpha)
GL.glColor(1., 1., 1., a)
cubes.drawBox(box)
GL.glLineWidth(1.0)
GL.glColor(0.2, 0.2, 0.2, alpha)
GL.glColor(0.2, 0.2, 0.2, a)
cubes.drawBox(box)
@ -371,7 +371,7 @@ class SelectionCursorRenderNode(rendernode.RenderNode):
class SelectionCursor(scenenode.Node):
RenderNodeClass = SelectionCursorRenderNode
def __init__(self, point=Vector(0, 0, 0), face=faces.FaceXDecreasing, color=(.3, .3, 1)):
def __init__(self, point=Vector(0, 0, 0), face=faces.FaceXDecreasing, color=(.3, .3, 1, .8)):
super(SelectionCursor, self).__init__()
self._point = point
self._face = face

View File

@ -300,13 +300,15 @@ class BoxHandle(scenenode.Node, QtCore.QObject):
self.faceDragNode.visible = False
if self.moveModifierDown(event):
self.faceDragNode.color = self._moveFaceColor
self.faceDragNode.wireColor = self._moveFaceColor
self.faceDragNode.wireColor = self._moveFaceWireColor
else:
self.faceDragNode.color = self._resizeFaceColor
self.faceDragNode.wireColor = self._resizeFaceColor
self.faceDragNode.wireColor = self._resizeFaceWireColor
_moveFaceColor = (0.3, 0.9, 0.3)
_resizeFaceColor = (0.3, 0.6, 0.9)
_moveFaceColor = (0.3, 0.9, 0.3, 0.3)
_moveFaceWireColor = (0.3, 0.9, 0.3, 0.8)
_resizeFaceColor = (0.3, 0.6, 0.9, 0.3)
_resizeFaceWireColor = (0.3, 0.6, 0.9, 0.8)
# --- Mouse events ---

View File

@ -343,20 +343,19 @@ class SelectionFaceRenderNode(rendernode.RenderNode):
if box is None:
return
alpha = 0.16
with gl.glPushAttrib(GL.GL_DEPTH_BUFFER_BIT | GL.GL_ENABLE_BIT | GL.GL_LINE_BIT):
GL.glDisable(GL.GL_DEPTH_TEST)
GL.glDepthMask(False)
GL.glEnable(GL.GL_BLEND)
GL.glPolygonOffset(self.sceneNode.depth, self.sceneNode.depth)
r, g, b = self.sceneNode.wireColor
GL.glColor(r, g, b, .8)
r, g, b, a = self.sceneNode.wireColor
GL.glColor(r, g, b, a)
GL.glLineWidth(3.0)
cubes.drawFace(box, self.sceneNode.face, GL.GL_LINE_STRIP)
r, g, b = self.sceneNode.color
GL.glColor(r, g, b, alpha)
r, g, b, a = self.sceneNode.color
GL.glColor(r, g, b, a)
GL.glEnable(GL.GL_DEPTH_TEST)
cubes.drawFace(box, self.sceneNode.face)
@ -386,13 +385,14 @@ class SelectionFaceNode(scenenode.Node):
self._face = value
self.dirty = True
_color = (.3, .3, 1)
_color = (.3, .3, 1, .15)
@property
def color(self):
return self._color
@color.setter
def color(self, value):
assert len(value) == 4
self._color = value
self.dirty = True
@ -403,6 +403,7 @@ class SelectionFaceNode(scenenode.Node):
@wireColor.setter
def wireColor(self, value):
assert len(value) == 4
self._wireColor = value
self.dirty = True

View File

@ -79,6 +79,18 @@ class MCESettingsNamespace(object):
self.prefix = prefix
def getOption(self, key, type=None, default=None):
"""
Parameters
----------
key: str
type: bool | int | float | str
default: Any
Returns
-------
option: MCESettingsOption
"""
return self.rootSettings.getOption(self.prefix + key, type, default)