Use element size as default UV coords if not given
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@ -565,7 +565,13 @@ cdef class BlockModels(object):
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if uv is not None:
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u1, v1, u2, v2 = uv
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else:
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u1, v1, u2, v2 = 0, 0, 16, 16
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if face == FaceDown or face == FaceUp:
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u1, v1, u2, v2 = <short>(x1 * 16), <short>(z1 * 16), <short>(x2 * 16), <short>(z2 * 16)
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elif face == FaceNorth or face == FaceSouth:
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u1, v1, u2, v2 = <short>(x1 * 16), <short>(y1 * 16), <short>(x2 * 16), <short>(y2 * 16)
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elif face == FaceEast or face == FaceWest:
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u1, v1, u2, v2 = <short>(z1 * 16), <short>(y1 * 16), <short>(z2 * 16), <short>(y2 * 16)
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lasttexvar = texture
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