Reformat
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9ab9d12086
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71503baca8
@ -12,7 +12,6 @@ from mcedit2.rendering.depths import DepthOffset
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log = logging.getLogger(__name__)
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class RenderstatePlainNode(rendernode.RenderstateRenderNode):
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def enter(self):
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pass
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@ -20,6 +19,7 @@ class RenderstatePlainNode(rendernode.RenderstateRenderNode):
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def exit(self):
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pass
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class RenderstateVinesNode(rendernode.RenderstateRenderNode):
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def enter(self):
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GL.glPushAttrib(GL.GL_ENABLE_BIT)
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@ -29,6 +29,7 @@ class RenderstateVinesNode(rendernode.RenderstateRenderNode):
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def exit(self):
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GL.glPopAttrib()
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class RenderstateLowDetailNode(rendernode.RenderstateRenderNode):
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def enter(self):
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GL.glPushAttrib(GL.GL_ENABLE_BIT)
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@ -38,6 +39,7 @@ class RenderstateLowDetailNode(rendernode.RenderstateRenderNode):
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def exit(self):
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GL.glPopAttrib()
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class RenderstateHeightLevelNode(rendernode.RenderstateRenderNode):
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def enter(self):
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GL.glPushAttrib(GL.GL_ENABLE_BIT | GL.GL_POLYGON_BIT)
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@ -50,6 +52,7 @@ class RenderstateHeightLevelNode(rendernode.RenderstateRenderNode):
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def exit(self):
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GL.glPopAttrib()
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class RenderstateAlphaTestNode(rendernode.RenderstateRenderNode):
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def enter(self):
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GL.glPushAttrib(GL.GL_ENABLE_BIT)
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@ -58,6 +61,7 @@ class RenderstateAlphaTestNode(rendernode.RenderstateRenderNode):
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def exit(self):
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GL.glPopAttrib()
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class _RenderstateAlphaBlendNode(rendernode.RenderstateRenderNode):
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def enter(self):
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GL.glPushAttrib(GL.GL_ENABLE_BIT)
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@ -66,19 +70,20 @@ class _RenderstateAlphaBlendNode(rendernode.RenderstateRenderNode):
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def exit(self):
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GL.glPopAttrib()
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class RenderstateWaterNode(_RenderstateAlphaBlendNode):
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pass
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class RenderstateIceNode(_RenderstateAlphaBlendNode):
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pass
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class RenderstateEntityNode(rendernode.RenderstateRenderNode):
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def enter(self):
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GL.glPushAttrib(GL.GL_ENABLE_BIT | GL.GL_POLYGON_BIT)
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GL.glPolygonOffset(DepthOffset.Renderer-1, DepthOffset.Renderer-1)
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GL.glEnable(GL.GL_POLYGON_OFFSET_FILL)
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#GL.glDisable(GL.GL_DEPTH_TEST)
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# GL.glDisable(GL.GL_CULL_FACE)
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GL.glDisable(GL.GL_TEXTURE_2D)
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GL.glEnable(GL.GL_BLEND)
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