Display red boxes for entities as wireframes
Added PolygonModeNode
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@ -3,11 +3,13 @@
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"""
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from __future__ import absolute_import, division, print_function, unicode_literals
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import logging
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from OpenGL import GL
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import numpy
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from mcedit2.rendering import renderstates, scenegraph
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from mcedit2.rendering.blockmeshes import standardCubeTemplates
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from mcedit2.rendering.blockmeshes import ChunkMeshBase
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from mcedit2.rendering.layers import Layer
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from mcedit2.rendering.scenegraph import PolygonModeNode
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from mcedit2.rendering.slices import _XYZ
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from mcedit2.rendering.vertexarraybuffer import QuadVertexArrayBuffer
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from mceditlib.anvil.entities import PCPaintingEntityRefBase
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@ -147,7 +149,10 @@ class MonsterRenderer(EntityMeshBase):
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offset=True,
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chunkPosition=chunk.chunkPosition)
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yield
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self.sceneNode = scenegraph.VertexNode(monsters)
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vertexNode = scenegraph.VertexNode(monsters)
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self.sceneNode = PolygonModeNode(GL.GL_FRONT_AND_BACK, GL.GL_LINE)
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self.sceneNode.addChild(vertexNode)
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@ -212,6 +212,15 @@ class TranslateRenderNode(RenderstateRenderNode):
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GL.glPopMatrix()
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class PolygonModeRenderNode(RenderstateRenderNode):
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def enter(self):
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GL.glPushAttrib(GL.GL_POLYGON_BIT)
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GL.glPolygonMode(self.sceneNode.face, self.sceneNode.mode)
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def exit(self):
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GL.glPopAttrib()
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class VertexRenderNode(RenderNode):
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def __init__(self, sceneNode):
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"""
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@ -208,6 +208,13 @@ class OrthoNode(Node):
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self._size = value
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self.dirty = True
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class PolygonModeNode(Node):
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RenderNodeClass = rendergraph.PolygonModeRenderNode
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def __init__(self, face, mode):
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super(PolygonModeNode, self).__init__()
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self.face = face
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self.mode = mode
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class VertexNode(Node):
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RenderNodeClass = rendergraph.VertexRenderNode
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