Add a DefaultVisibleLayers for WorldScenes which don't get their visible layers configured by a WorldView

This commit is contained in:
David Vierra 2015-07-07 06:17:22 -10:00
parent 3f260ab63e
commit 72f7bd0d2e
2 changed files with 2 additions and 1 deletions

View File

@ -15,3 +15,4 @@ class Layer:
TerrainPopulated = "TerrainPopulated"
ChunkSections = "ChunkSections"
AllLayers = (Blocks, Entities, Items, TileEntities, TileTicks, ChunkSections)
DefaultVisibleLayers = (Blocks, Entities, Items, TileEntities)

View File

@ -171,7 +171,7 @@ class WorldScene(scenegraph.Node):
self.groupNodes = {} # by renderstate
self.chunkRenderInfo = {}
self.visibleLayers = set(Layer.AllLayers)
self.visibleLayers = set(Layer.DefaultVisibleLayers)
self.updateTask = SceneUpdateTask(self, textureAtlas, bounds)