Add a DefaultVisibleLayers for WorldScenes which don't get their visible layers configured by a WorldView
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@ -15,3 +15,4 @@ class Layer:
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TerrainPopulated = "TerrainPopulated"
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ChunkSections = "ChunkSections"
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AllLayers = (Blocks, Entities, Items, TileEntities, TileTicks, ChunkSections)
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DefaultVisibleLayers = (Blocks, Entities, Items, TileEntities)
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@ -171,7 +171,7 @@ class WorldScene(scenegraph.Node):
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self.groupNodes = {} # by renderstate
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self.chunkRenderInfo = {}
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self.visibleLayers = set(Layer.AllLayers)
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self.visibleLayers = set(Layer.DefaultVisibleLayers)
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self.updateTask = SceneUpdateTask(self, textureAtlas, bounds)
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