Remove unused layers from AllLayers

SceneUpdateTask doesn't know if a layer isn't provided by any chunk meshes...
This commit is contained in:
David Vierra 2015-07-15 12:33:48 -10:00
parent 7c05881a8e
commit 7443e6ad74

View File

@ -19,8 +19,8 @@ class Layer:
TileTicks = "TileTicks" TileTicks = "TileTicks"
TerrainPopulated = "TerrainPopulated" TerrainPopulated = "TerrainPopulated"
ChunkSections = "ChunkSections" ChunkSections = "ChunkSections"
AllLayers = (Blocks, Entities, Monsters, MonsterLocations, Items, AllLayers = (Blocks, MonsterLocations, Items,
TileEntities, TileEntityLocations, TileEntities, TileEntityLocations,
CommandBlockColors, CommandBlockLocations, CommandBlockColors, CommandBlockLocations,
ItemFrames, TileTicks, ChunkSections) ItemFrames, TileTicks, ChunkSections)
DefaultVisibleLayers = (Blocks, Entities, Items, TileEntities, CommandBlockColors, ItemFrames) DefaultVisibleLayers = (Blocks, Items, TileEntities, CommandBlockColors, ItemFrames)