Remove unused layers from AllLayers
SceneUpdateTask doesn't know if a layer isn't provided by any chunk meshes...
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7c05881a8e
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7443e6ad74
@ -19,8 +19,8 @@ class Layer:
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TileTicks = "TileTicks"
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TileTicks = "TileTicks"
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TerrainPopulated = "TerrainPopulated"
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TerrainPopulated = "TerrainPopulated"
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ChunkSections = "ChunkSections"
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ChunkSections = "ChunkSections"
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AllLayers = (Blocks, Entities, Monsters, MonsterLocations, Items,
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AllLayers = (Blocks, MonsterLocations, Items,
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TileEntities, TileEntityLocations,
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TileEntities, TileEntityLocations,
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CommandBlockColors, CommandBlockLocations,
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CommandBlockColors, CommandBlockLocations,
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ItemFrames, TileTicks, ChunkSections)
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ItemFrames, TileTicks, ChunkSections)
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DefaultVisibleLayers = (Blocks, Entities, Items, TileEntities, CommandBlockColors, ItemFrames)
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DefaultVisibleLayers = (Blocks, Items, TileEntities, CommandBlockColors, ItemFrames)
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