Change default distance when raycast fails to same as raycast distance
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@ -516,7 +516,7 @@ class WorldView(QGLWidget):
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#
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# face = faces.FaceYIncreasing
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# position = p.intfloor()
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defaultDistance = 20
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defaultDistance = 200
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position = (ray.point + ray.vector * defaultDistance).intfloor()
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face = faces.FaceUp
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