Be more lenient when a block model fails to parse
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parent
20533b63c1
commit
98c6f685d6
@ -318,11 +318,12 @@ cdef class BlockModels(object):
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break
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try:
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modelDict = self._getBlockModel(parentName)
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except ValueError as e:
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except Exception as e:
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log.exception("Error parsing json for block/%s: %s", parentName, e)
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raise
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return
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else:
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raise ValueError("Parent loop detected in block model for %s" % block.nameAndState)
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log.error("Parent loop detected in block model for %s" % block.nameAndState)
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return
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if block.forcedModelTextures: # user-configured model textures
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for var, tex in block.forcedModelTextures.iteritems():
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@ -362,9 +363,7 @@ cdef class BlockModels(object):
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except Exception as e:
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log.error("Failed to parse variant of block %s\nelements:\n%s\ntextures:\n%s",
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block.nameAndState, allElements, textureVars)
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raise
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return
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def loadResourceVariant(self, resourcePath, resourceVariant):
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# variants is a dict with each key a resourceVariant value (from the block's ModelResourceLocation)
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@ -399,7 +398,7 @@ cdef class BlockModels(object):
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except ResourceNotFound as e:
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# if block.internalName.startswith("minecraft:"):
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# log.warn("Could not get blockstates resource for %s, skipping... (%r)", block, e)
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log.info("Could not get blockstates resource for %s#%s, skipping... (%r)", resourcePath, resourceVariant, e)
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log.warn("Could not get blockstates resource for %s#%s, skipping... (%r)", resourcePath, resourceVariant, e)
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return None
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if 'variants' not in statesJson:
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