Remove some dead code
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50425f384f
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9b458c3369
@ -116,10 +116,6 @@ class BrushMode(object):
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"""
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raise NotImplementedError
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def applyToChunkSlices(self, op, chunk, slices, brushBox, brushBoxThisChunk):
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raise NotImplementedError
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def createOptionsPanel(self, tool):
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pass
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@ -128,37 +128,3 @@ class ChunkMeshBase(MeshBase):
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"""
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self.chunkUpdate = chunkUpdate
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self.vertexArrays = []
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class BlockMeshBase(MeshBase):
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def __init__(self, sectionUpdate):
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"""
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:type sectionUpdate: SectionUpdate
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"""
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self.sectionUpdate = sectionUpdate
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self.vertexArrays = []
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def getRenderTypeMask(self):
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return self.sectionUpdate.blockRenderTypes == self.renderType
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def facingBlockLights(self, direction):
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return self.sectionUpdate.areaBlockLights[directionOffsets[direction]]
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def facingSkyLights(self, direction):
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return self.sectionUpdate.areaSkyLights[directionOffsets[direction]]
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def makeVertices(self):
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yield
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arrays = []
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renderTypeMask = self.getRenderTypeMask()
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yield
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for (direction, exposedFaceMask) in enumerate(self.sectionUpdate.exposedBlockMasks):
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vertexBuffer = self.makeFaceVertices(direction, renderTypeMask, exposedFaceMask)
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yield
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if len(vertexBuffer):
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arrays.append(vertexBuffer)
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self.vertexArrays = arrays
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makeFaceVertices = NotImplemented
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@ -386,10 +386,8 @@ class SectionUpdate(object):
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@profiler.iterator("SectionUpdate")
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def __iter__(self):
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renderTypeCounts = numpy.bincount(self.blockRenderTypes.ravel())
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cx, cz = self.chunkUpdate.chunk.chunkPosition
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cache = self.chunkUpdate.chunkInfo.worldScene.geometryCache
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sectionBounds = SectionBox(cx, self.y, cz)
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bounds = self.chunkUpdate.chunkInfo.worldScene.bounds
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@ -54,7 +54,6 @@ class Profiler(object):
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finally:
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self.exit()
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#@functools.wraps
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def function(self, name):
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def _decorate(func):
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log.debug("Decorating %s with %s", func, name)
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@ -11,9 +11,7 @@ from mceditlib.block_copy import copyBlocksIter
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from mceditlib.operations.block_fill import FillBlocksOperation
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from mceditlib.blocktypes import pc_blocktypes
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from mceditlib.selection import BoundingBox
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from mceditlib import nbt
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from mceditlib.findadapter import findAdapter
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from mceditlib.levelbase import matchEntityTags
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from mceditlib.multi_block import getBlocks, setBlocks
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from mceditlib.schematic import SchematicFileAdapter
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from mceditlib.util import displayName, chunk_pos, exhaust, matchEntityTags
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