Fix rotated objects not moving with their box handle.
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1131632260
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a6d754a2c4
@ -196,7 +196,8 @@ class PendingImportNode(Node, QtCore.QObject):
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self.textureAtlas)
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self.textureAtlas)
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self.transformedWorldScene.depthOffsetNode.depthOffset = DepthOffset.PreviewRenderer
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self.transformedWorldScene.depthOffsetNode.depthOffset = DepthOffset.PreviewRenderer
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self.transformedWorldTranslateNode.addChild(self.transformedWorldScene)
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self.transformedWorldTranslateNode.addChild(self.transformedWorldScene)
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self.transformedWorldTranslateNode.translateOffset = self.pos - self.pendingImport.rotateAnchor + self.pendingImport.bounds.size * 0.5
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self.updateTransformedSceneOffset()
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cPos = list(self.pendingImport.transformedDim.chunkPositions())
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cPos = list(self.pendingImport.transformedDim.chunkPositions())
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self.loader = WorldLoader(self.transformedWorldScene,
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self.loader = WorldLoader(self.transformedWorldScene,
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@ -211,6 +212,9 @@ class PendingImportNode(Node, QtCore.QObject):
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self.transformedWorldTranslateNode.removeChild(self.transformedWorldScene)
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self.transformedWorldTranslateNode.removeChild(self.transformedWorldScene)
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self.transformedWorldScene = None
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self.transformedWorldScene = None
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def updateTransformedSceneOffset(self):
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self.transformedWorldTranslateNode.translateOffset = self.pos - self.pendingImport.rotateAnchor + self.pendingImport.bounds.size * 0.5
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@property
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@property
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def pos(self):
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def pos(self):
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return self.positionTranslateNode.translateOffset
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return self.positionTranslateNode.translateOffset
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@ -221,6 +225,8 @@ class PendingImportNode(Node, QtCore.QObject):
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return
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return
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self.positionTranslateNode.translateOffset = value
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self.positionTranslateNode.translateOffset = value
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self.updateTransformedSceneOffset()
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bounds = BoundingBox(value, self.pendingImport.bounds.size)
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bounds = BoundingBox(value, self.pendingImport.bounds.size)
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self.handleNode.bounds = bounds
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self.handleNode.bounds = bounds
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