From c0e403ed6ae0c59f1e83249c72e46f3e4c8dba4d Mon Sep 17 00:00:00 2001 From: David Vierra Date: Thu, 1 Oct 2015 00:03:28 -1000 Subject: [PATCH] TextureAtlas can handle worlds without filenames --- src/mcedit2/rendering/textureatlas.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mcedit2/rendering/textureatlas.py b/src/mcedit2/rendering/textureatlas.py index 1f44c4c..f8385e7 100644 --- a/src/mcedit2/rendering/textureatlas.py +++ b/src/mcedit2/rendering/textureatlas.py @@ -82,7 +82,7 @@ class TextureAtlas(object): self.overrideMaxSize = overrideMaxSize self.blockModels = blockModels self.blocktypes = world.blocktypes - self._filename = world.filename + self._filename = world.filename if hasattr(world, 'filename') else "Unknown" self.resourceLoader = resourceLoader self._lightTexture = None self._terrainTexture = None