Initialize some attributes earlier so we can str() the widget from inside validateWidgetQGLContext (if needed)
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@ -98,6 +98,11 @@ class WorldView(QGLWidget):
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:rtype:
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:rtype:
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"""
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"""
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QGLWidget.__init__(self, shareWidget=sharedGLWidget)
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QGLWidget.__init__(self, shareWidget=sharedGLWidget)
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self.dimension = None
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self.worldScene = None
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self.loadableChunksNode = None
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self.textureAtlas = None
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validateWidgetQGLContext(self)
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validateWidgetQGLContext(self)
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self.setAcceptDrops(True)
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self.setAcceptDrops(True)
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@ -107,11 +112,6 @@ class WorldView(QGLWidget):
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self.layerToggleGroup = LayerToggleGroup()
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self.layerToggleGroup = LayerToggleGroup()
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self.layerToggleGroup.layerToggled.connect(self.setLayerVisible)
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self.layerToggleGroup.layerToggled.connect(self.setLayerVisible)
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self.dimension = None
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self.worldScene = None
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self.loadableChunksNode = None
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self.textureAtlas = None
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self.mouseRay = Ray(Vector(0, 1, 0), Vector(0, -1, 0))
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self.mouseRay = Ray(Vector(0, 1, 0), Vector(0, -1, 0))
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self.setMouseTracking(True)
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self.setMouseTracking(True)
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