Pass None when creating GL_PROXY_TEXTURE_2D in the hopes it will be interpreted as a null pointer

This commit is contained in:
David Vierra 2015-01-02 11:44:22 -10:00
parent 4f2e649ff8
commit caf8ef66d7

View File

@ -256,7 +256,7 @@ def _getMaxSize():
size = 16384
while size > 0:
size /= 2
GL.glTexImage2D(GL.GL_PROXY_TEXTURE_2D, 0, GL.GL_RGBA, size, size, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, 0)
GL.glTexImage2D(GL.GL_PROXY_TEXTURE_2D, 0, GL.GL_RGBA, size, size, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, None)
maxsize = GL.glGetTexLevelParameteriv(GL.GL_PROXY_TEXTURE_2D, 0, GL.GL_TEXTURE_WIDTH)
if maxsize: