From cf79a775242b83f133635626fc9e6e1eca5ab16e Mon Sep 17 00:00:00 2001 From: David Vierra Date: Sat, 30 Jan 2016 14:32:53 -1000 Subject: [PATCH] MobSpawnsBlockMesh checks for barrier blocks being defined --- src/mcedit2/rendering/chunkmeshes/mobspawns.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/mcedit2/rendering/chunkmeshes/mobspawns.py b/src/mcedit2/rendering/chunkmeshes/mobspawns.py index c217e07..5097b5d 100644 --- a/src/mcedit2/rendering/chunkmeshes/mobspawns.py +++ b/src/mcedit2/rendering/chunkmeshes/mobspawns.py @@ -69,7 +69,8 @@ class MobSpawnsBlockMesh(ChunkMeshBase): # fuck it validBelowBlocks = normalCube & (blocks != blocktypes['minecraft:bedrock'].ID) - validBelowBlocks &= (blocks != blocktypes['minecraft:barrier'].ID) + if 'minecraft:barrier' in blocktypes: + validBelowBlocks &= (blocks != blocktypes['minecraft:barrier'].ID) lowBlockLight = blockLight < 8 lowNightLight = lowBlockLight & (skyLight < 8)