Fix blocklight/skylight values for fluid renderers

This commit is contained in:
David Vierra 2015-09-06 08:05:13 -10:00
parent c2f46eed5e
commit d8a834c034

View File

@ -540,8 +540,8 @@ class BlockModelMesh(object):
xyzuvstc[2] += rz
xyzuvstc[3] += fluidTex[0]
xyzuvstc[4] += fluidTex[1]
xyzuvstc[5] += bl
xyzuvstc[6] += sl
xyzuvstc[5] += sl
xyzuvstc[6] += bl
xyzuvstc[8] += rx
@ -549,8 +549,8 @@ class BlockModelMesh(object):
xyzuvstc[10] += rz
xyzuvstc[11] += fluidTex[0]
xyzuvstc[12] += fluidTex[1]
xyzuvstc[13] += bl
xyzuvstc[14] += sl
xyzuvstc[13] += sl
xyzuvstc[14] += bl
xyzuvstc[16] += rx
@ -558,8 +558,8 @@ class BlockModelMesh(object):
xyzuvstc[18] += rz
xyzuvstc[19] += fluidTex[0]
xyzuvstc[20] += fluidTex[1]
xyzuvstc[21] += bl
xyzuvstc[22] += sl
xyzuvstc[21] += sl
xyzuvstc[22] += bl
xyzuvstc[24] += rx
@ -567,8 +567,8 @@ class BlockModelMesh(object):
xyzuvstc[26] += rz
xyzuvstc[27] += fluidTex[0]
xyzuvstc[28] += fluidTex[1]
xyzuvstc[29] += bl
xyzuvstc[30] += sl
xyzuvstc[29] += sl
xyzuvstc[30] += bl
buffer_ptr += 1