Move PendingImport and PendingImportNode to imports.py
This commit is contained in:
parent
7c897202f6
commit
df25824820
@ -4,7 +4,6 @@ import os
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from PySide import QtGui, QtCore
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from PySide.QtCore import Qt
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from mcedit2.rendering.blockmodels import BlockModels
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from mcedit2 import editortools
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@ -13,6 +12,7 @@ from mcedit2.editorcommands.fill import fillCommand
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from mcedit2.editorcommands.find_replace import FindReplaceDialog
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from mcedit2.editorcommands.analyze import AnalyzeOutputDialog
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from mcedit2.editortools.select import SelectCommand
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from mcedit2.imports import PendingImport
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from mcedit2.panels.player import PlayerPanel
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from mcedit2.panels.map import MapPanel
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from mcedit2.panels.worldinfo import WorldInfoPanel
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@ -23,7 +23,6 @@ from mcedit2.util.mimeformats import MimeFormats
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from mcedit2.util.resources import resourcePath
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from mcedit2.widgets.mcedockwidget import MCEDockWidget
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from mcedit2.widgets.spinslider import SpinSlider
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from mceditlib.transform import DimensionTransform, SelectionTransform
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from mceditlib.util import exhaust
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from mceditlib.util.lazyprop import weakrefprop
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from mcedit2.util.raycast import rayCastInBounds
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@ -57,143 +56,6 @@ log = logging.getLogger(__name__)
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sessionSettings = Settings().getNamespace("editorsession")
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currentViewSetting = sessionSettings.getOption("currentview", unicode, "cam")
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class PendingImport(object):
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"""
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An object representing a schematic, etc that is currently being imported and can be
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moved/rotated/scaled by the user.
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Parameters
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----------
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sourceDim: WorldEditorDimension
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The object that will be imported.
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pos: Vector
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The position in the currently edited world where the object will be imported.
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selection: SelectionBox
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Defines the portion of sourceDim that will be imported. For importing
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.schematic files, this is usually the schematic's bounds. For importing/moving
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a selected part of a world, this is the shaped selection created by the
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Select tool.
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text: unicode
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A user-readable name for this import to be displayed in the "pending imports"
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list, when multiple-importing is enabled.
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isMove: bool
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A flag that tells whether the imported object is being moved or copied. If it is
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being moved, the previous position of the object is filled with air and cleared
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of entities.
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Attributes
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----------
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importPos: Vector
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The effective position where the object is to be imported. When the
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PendingImport's rotation or scale is the default, this will be the
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same as `self.pos`, otherwise it will be the position where the transformed
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object will be imported. Changing this attribute will also change `self.pos`
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to the pre-transform position accordingly.
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importDim: WorldEditorDimension
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The effective dimension to be imported. When the rotation or scale is the
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default, this will be the same as `self.sourceDim`; otherwise, it will be a
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TransformedDimension, which is a read-only proxy that acts as a scaled and
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rotated form of `self.sourceDim`.
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rotation: tuple of float
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The rotation transform to be applied during import, in the form
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(rotX, rotY, rotZ). Rotation is applied around the center point given
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by `self.rotateAnchor`
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scale: tuple of float
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The scale transform to be applied during import, in the form
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(rotX, rotY, rotZ). Scaling is applied around the center point given
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by `self.rotateAnchor`
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rotateAnchor: Vector
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The anchor point that acts as the "center" when applying rotation
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and scale transforms, in source coordinates. By default,
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this is the center of `self.selection`.
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bounds: BoundingBox
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The axis-aligned bounding box that completely encloses `self.selection`, moved
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to the position given by `self.pos`, in destination coordinates.
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importBounds: BoundingBox
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The axis-aligned bounding box that completely encloses the transformed dimension
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`self.transformedDim` in destination coordinates.
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"""
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def __init__(self, sourceDim, pos, selection, text, isMove=False):
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self.selection = selection
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self.text = text
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self.pos = pos
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self.sourceDim = sourceDim
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self.isMove = isMove
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self._rotation = (0, 0, 0)
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self._scale = (0, 0, 0)
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self.transformedDim = None
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bounds = self.selection
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self.rotateAnchor = bounds.origin + bounds.size * 0.5
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@property
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def importPos(self):
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if self.transformedDim is None:
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return self.pos
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return self.pos + self.transformedDim.bounds.origin - self.selection.origin
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@importPos.setter
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def importPos(self, pos):
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if self.transformedDim is None:
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self.pos = pos
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else:
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self.pos = pos - self.transformedDim.bounds.origin + self.selection.origin
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@property
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def importDim(self):
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if self.transformedDim is not None:
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return self.transformedDim
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else:
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return self.sourceDim
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@property
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def rotation(self):
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return self._rotation
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@rotation.setter
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def rotation(self, value):
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self._rotation = value
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self.updateTransform()
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@property
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def scale(self):
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return self._rotation
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@scale.setter
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def scale(self, value):
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self._rotation = value
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self.updateTransform()
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def updateTransform(self):
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if self.rotation == (0, 0, 0) and self.scale == (0, 0, 0):
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self.transformedDim = None
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else:
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selectionDim = SelectionTransform(self.sourceDim, self.selection)
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self.transformedDim = DimensionTransform(selectionDim, self.rotateAnchor, *self.rotation)
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def __repr__(self):
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return "%s(%r, %r, %r)" % (self.__class__.__name__, self.sourceDim, self.selection, self.pos)
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@property
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def bounds(self):
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return BoundingBox(self.pos, self.selection.size)
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@property
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def importBounds(self):
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if self.transformedDim is not None:
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size = self.transformedDim.bounds.size
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else:
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size = self.selection.size
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return BoundingBox(self.importPos, size)
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class PasteImportCommand(QtGui.QUndoCommand):
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def __init__(self, editorSession, pendingImport, text, *args, **kwargs):
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@ -6,7 +6,7 @@ import logging
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from mcedit2.command import SimpleRevisionCommand
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from mcedit2.editorsession import PendingImport
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from mcedit2.editortools import EditorTool
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from mcedit2.editortools.move import PendingImportNode
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from mcedit2.imports import PendingImportNode, PendingImport
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from mcedit2.rendering.scenegraph import scenenode
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from PySide import QtGui
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from mcedit2.rendering.selection import boxFaceUnderCursor
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@ -5,21 +5,14 @@ from __future__ import absolute_import, division, print_function
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import logging
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from PySide import QtGui, QtCore
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from PySide.QtCore import Qt
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from mcedit2.editorsession import PendingImport
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from mcedit2.editortools import EditorTool
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from mcedit2.command import SimpleRevisionCommand
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from mcedit2.handles.boxhandle import BoxHandle
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from mcedit2.rendering.scenegraph.matrix import TranslateNode, RotateNode
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from mcedit2.rendering.scenegraph.scenenode import Node
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from mcedit2.rendering.selection import SelectionBoxNode, SelectionFaceNode, boxFaceUnderCursor
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from mcedit2.imports import PendingImportNode, PendingImport
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from mcedit2.rendering.scenegraph import scenenode
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from mcedit2.rendering.depths import DepthOffset
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from mcedit2.rendering.worldscene import WorldScene
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from mcedit2.util.load_ui import load_ui
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from mcedit2.util.showprogress import showProgress
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from mcedit2.util.worldloader import WorldLoader
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from mcedit2.widgets.coord_widget import CoordinateWidget
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from mcedit2.widgets.layout import Column
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from mceditlib.export import extractSchematicFromIter
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@ -64,6 +57,7 @@ class MoveOffsetCommand(QtGui.QUndoCommand):
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def redo(self):
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self.moveTool.movePosition = self.newPoint
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class MoveFinishCommand(SimpleRevisionCommand):
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def __init__(self, moveTool, pendingImport, *args, **kwargs):
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super(MoveFinishCommand, self).__init__(moveTool.editorSession, moveTool.tr("Finish Move"), *args, **kwargs)
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@ -83,202 +77,6 @@ class MoveFinishCommand(SimpleRevisionCommand):
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self.moveTool.removePendingImport(self.pendingImport)
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class Rotate3DNode(Node):
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def __init__(self):
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super(Rotate3DNode, self).__init__()
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self.anchorNode = TranslateNode()
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self.rotXNode = RotateNode(axis=(1, 0, 0))
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self.rotYNode = RotateNode(axis=(0, 1, 0))
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self.rotZNode = RotateNode(axis=(0, 0, 1))
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self.recenterNode = TranslateNode()
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super(Rotate3DNode, self).addChild(self.anchorNode)
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self.anchorNode.addChild(self.rotXNode)
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self.rotXNode.addChild(self.rotYNode)
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self.rotYNode.addChild(self.rotZNode)
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self.rotZNode.addChild(self.recenterNode)
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def addChild(self, node):
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self.recenterNode.addChild(node)
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def removeChild(self, node):
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self.recenterNode.removeChild(node)
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def setRotation(self, rots):
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rx, ry, rz = rots
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self.rotXNode.degrees = rx
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self.rotYNode.degrees = ry
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self.rotZNode.degrees = rz
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def setAnchor(self, point):
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self.anchorNode.translateOffset = point
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self.recenterNode.translateOffset = -point
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class PendingImportNode(Node, QtCore.QObject):
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__node_id_counter = 0
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def __init__(self, pendingImport, textureAtlas):
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super(PendingImportNode, self).__init__()
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PendingImportNode.__node_id_counter += 1
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self.id = PendingImportNode.__node_id_counter
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self.textureAtlas = textureAtlas
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self.pendingImport = pendingImport
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dim = pendingImport.sourceDim
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# positionTranslateNode contains the non-transformed preview of the imported
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# object, including its world scene. This preview will be rotated model-wise
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# while the user is dragging the rotate controls.
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self.positionTranslateNode = TranslateNode()
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self.rotateNode = Rotate3DNode()
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self.addChild(self.positionTranslateNode)
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self.positionTranslateNode.addChild(self.rotateNode)
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self.rotateNode.setAnchor(self.pendingImport.bounds.size * 0.5)
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# worldSceneTranslateNode is contained by positionTranslateNode, and
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# serves to translate the world scene back to 0, 0, 0 so the positionTranslateNode
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# can translate by the current position.
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self.worldSceneTranslateNode = TranslateNode()
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self.worldScene = WorldScene(dim, textureAtlas, bounds=pendingImport.selection)
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self.worldScene.depthOffsetNode.depthOffset = DepthOffset.PreviewRenderer
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# transformedWorldTranslateNode contains the transformed preview of the imported
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# object, including a world scene that displays the object wrapped by a
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# DimensionTransform.
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self.transformedWorldTranslateNode = TranslateNode()
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self.transformedWorldScene = None
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self.addChild(self.transformedWorldTranslateNode)
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self.worldSceneTranslateNode.translateOffset = -self.pendingImport.selection.origin
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self.worldSceneTranslateNode.addChild(self.worldScene)
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self.rotateNode.addChild(self.worldSceneTranslateNode)
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# handleNode displays a bounding box that can be moved around, and responds
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# to mouse events.
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box = BoundingBox(pendingImport.importPos, pendingImport.importBounds.size)
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self.handleNode = BoxHandle()
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self.handleNode.bounds = box
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self.handleNode.resizable = False
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self.updateTransformedScene()
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self.pos = pendingImport.pos
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self.handleNode.boundsChanged.connect(self.handleBoundsChanged)
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self.handleNode.boundsChangedDone.connect(self.handleBoundsChangedDone)
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self.addChild(self.handleNode)
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# loads the non-transformed world scene asynchronously.
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self.loader = WorldLoader(self.worldScene,
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list(pendingImport.selection.chunkPositions()))
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self.loader.startLoader()
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# Emitted when the user finishes dragging the box handle and releases the mouse
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# button. Arguments are (newPosition, oldPosition).
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importMoved = QtCore.Signal(object, object)
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def handleBoundsChangedDone(self, bounds, oldBounds):
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point = self.getPosFromBox(bounds.origin)
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oldPoint = self.getPosFromBox(oldBounds.origin)
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if point != oldPoint:
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self.importMoved.emit(point, oldPoint)
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def handleBoundsChanged(self, bounds):
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point = self.getPosFromBox(bounds.origin)
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if self.pos != point:
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self.pos = point
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def getPosFromBox(self, point):
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offset = self.pendingImport.pos - self.pendingImport.importPos
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return point + offset
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def setPreviewRotation(self, rots):
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self.rotateNode.visible = True
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self.worldSceneTranslateNode.visible = True
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self.transformedWorldTranslateNode.visible = False
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self.rotateNode.setRotation(rots)
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def setRotation(self, rots):
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self.pendingImport.rotation = rots
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self.updateTransformedScene()
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self.updateBoxHandle()
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def updateTransformedScene(self):
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if self.pendingImport.transformedDim is not None:
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log.info("Showing transformed scene")
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self.rotateNode.visible = False
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self.worldSceneTranslateNode.visible = False
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self.transformedWorldTranslateNode.visible = True
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if self.transformedWorldScene:
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self.transformedWorldTranslateNode.removeChild(self.transformedWorldScene)
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self.transformedWorldScene = WorldScene(self.pendingImport.transformedDim,
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self.textureAtlas)
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self.transformedWorldScene.depthOffsetNode.depthOffset = DepthOffset.PreviewRenderer
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self.transformedWorldTranslateNode.addChild(self.transformedWorldScene)
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self.updateTransformedSceneOffset()
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cPos = list(self.pendingImport.transformedDim.chunkPositions())
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self.loader = WorldLoader(self.transformedWorldScene,
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cPos)
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self.loader.startLoader()
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else:
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log.info("Hiding transformed scene")
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self.rotateNode.visible = True
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self.worldSceneTranslateNode.visible = True
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self.transformedWorldTranslateNode.visible = False
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if self.transformedWorldScene:
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self.transformedWorldTranslateNode.removeChild(self.transformedWorldScene)
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self.transformedWorldScene = None
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def updateTransformedSceneOffset(self):
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self.transformedWorldTranslateNode.translateOffset = self.pos - self.pendingImport.rotateAnchor + self.pendingImport.bounds.size * 0.5
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@property
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def pos(self):
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return self.positionTranslateNode.translateOffset
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@pos.setter
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def pos(self, value):
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if value == self.positionTranslateNode.translateOffset:
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return
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self.positionTranslateNode.translateOffset = Vector(*value)
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self.updateTransformedSceneOffset()
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self.updateBoxHandle()
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def updateBoxHandle(self):
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if self.transformedWorldScene is None:
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bounds = BoundingBox(self.pos, self.pendingImport.bounds.size)
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else:
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origin = self.pos - self.pendingImport.pos + self.pendingImport.importPos
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bounds = BoundingBox(origin, self.pendingImport.importBounds.size)
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#if self.handleNode.bounds.size != bounds.size:
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self.handleNode.bounds = bounds
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# --- Mouse events ---
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# inherit from BoxHandle?
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def mouseMove(self, event):
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self.handleNode.mouseMove(event)
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def mousePress(self, event):
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self.handleNode.mousePress(event)
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def mouseRelease(self, event):
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self.handleNode.mouseRelease(event)
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class RotationWidget(QtGui.QWidget):
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def __init__(self):
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super(RotationWidget, self).__init__()
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352
src/mcedit2/imports.py
Normal file
352
src/mcedit2/imports.py
Normal file
@ -0,0 +1,352 @@
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"""
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imports
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"""
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from __future__ import absolute_import, division, print_function, unicode_literals
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import logging
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from PySide import QtCore
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from mcedit2.handles.boxhandle import BoxHandle
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from mcedit2.rendering.depths import DepthOffset
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from mcedit2.rendering.scenegraph.matrix import TranslateNode, RotateNode
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from mcedit2.rendering.scenegraph.scenenode import Node
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from mcedit2.rendering.worldscene import WorldScene
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from mcedit2.util.worldloader import WorldLoader
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from mceditlib.geometry import Vector
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from mceditlib.selection import BoundingBox
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from mceditlib.transform import SelectionTransform, DimensionTransform
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log = logging.getLogger(__name__)
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class PendingImportNode(Node, QtCore.QObject):
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__node_id_counter = 0
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def __init__(self, pendingImport, textureAtlas):
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super(PendingImportNode, self).__init__()
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PendingImportNode.__node_id_counter += 1
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self.id = PendingImportNode.__node_id_counter
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self.textureAtlas = textureAtlas
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self.pendingImport = pendingImport
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dim = pendingImport.sourceDim
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# positionTranslateNode contains the non-transformed preview of the imported
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# object, including its world scene. This preview will be rotated model-wise
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# while the user is dragging the rotate controls.
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self.positionTranslateNode = TranslateNode()
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self.rotateNode = Rotate3DNode()
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self.addChild(self.positionTranslateNode)
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self.positionTranslateNode.addChild(self.rotateNode)
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self.rotateNode.setAnchor(self.pendingImport.bounds.size * 0.5)
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# worldSceneTranslateNode is contained by positionTranslateNode, and
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# serves to translate the world scene back to 0, 0, 0 so the positionTranslateNode
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# can translate by the current position.
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self.worldSceneTranslateNode = TranslateNode()
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self.worldScene = WorldScene(dim, textureAtlas, bounds=pendingImport.selection)
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self.worldScene.depthOffsetNode.depthOffset = DepthOffset.PreviewRenderer
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# transformedWorldTranslateNode contains the transformed preview of the imported
|
||||
# object, including a world scene that displays the object wrapped by a
|
||||
# DimensionTransform.
|
||||
|
||||
self.transformedWorldTranslateNode = TranslateNode()
|
||||
self.transformedWorldScene = None
|
||||
self.addChild(self.transformedWorldTranslateNode)
|
||||
|
||||
self.worldSceneTranslateNode.translateOffset = -self.pendingImport.selection.origin
|
||||
self.worldSceneTranslateNode.addChild(self.worldScene)
|
||||
self.rotateNode.addChild(self.worldSceneTranslateNode)
|
||||
|
||||
# handleNode displays a bounding box that can be moved around, and responds
|
||||
# to mouse events.
|
||||
|
||||
box = BoundingBox(pendingImport.importPos, pendingImport.importBounds.size)
|
||||
|
||||
self.handleNode = BoxHandle()
|
||||
self.handleNode.bounds = box
|
||||
self.handleNode.resizable = False
|
||||
|
||||
self.updateTransformedScene()
|
||||
self.pos = pendingImport.pos
|
||||
|
||||
self.handleNode.boundsChanged.connect(self.handleBoundsChanged)
|
||||
self.handleNode.boundsChangedDone.connect(self.handleBoundsChangedDone)
|
||||
|
||||
self.addChild(self.handleNode)
|
||||
|
||||
# loads the non-transformed world scene asynchronously.
|
||||
self.loader = WorldLoader(self.worldScene,
|
||||
list(pendingImport.selection.chunkPositions()))
|
||||
self.loader.startLoader()
|
||||
|
||||
# Emitted when the user finishes dragging the box handle and releases the mouse
|
||||
# button. Arguments are (newPosition, oldPosition).
|
||||
importMoved = QtCore.Signal(object, object)
|
||||
|
||||
def handleBoundsChangedDone(self, bounds, oldBounds):
|
||||
point = self.getPosFromBox(bounds.origin)
|
||||
oldPoint = self.getPosFromBox(oldBounds.origin)
|
||||
if point != oldPoint:
|
||||
self.importMoved.emit(point, oldPoint)
|
||||
|
||||
def handleBoundsChanged(self, bounds):
|
||||
point = self.getPosFromBox(bounds.origin)
|
||||
if self.pos != point:
|
||||
self.pos = point
|
||||
|
||||
def getPosFromBox(self, point):
|
||||
offset = self.pendingImport.pos - self.pendingImport.importPos
|
||||
return point + offset
|
||||
|
||||
def setPreviewRotation(self, rots):
|
||||
self.rotateNode.visible = True
|
||||
self.worldSceneTranslateNode.visible = True
|
||||
self.transformedWorldTranslateNode.visible = False
|
||||
self.rotateNode.setRotation(rots)
|
||||
|
||||
def setRotation(self, rots):
|
||||
self.pendingImport.rotation = rots
|
||||
self.updateTransformedScene()
|
||||
self.updateBoxHandle()
|
||||
|
||||
def updateTransformedScene(self):
|
||||
if self.pendingImport.transformedDim is not None:
|
||||
log.info("Showing transformed scene")
|
||||
self.rotateNode.visible = False
|
||||
self.worldSceneTranslateNode.visible = False
|
||||
self.transformedWorldTranslateNode.visible = True
|
||||
|
||||
if self.transformedWorldScene:
|
||||
self.transformedWorldTranslateNode.removeChild(self.transformedWorldScene)
|
||||
|
||||
self.transformedWorldScene = WorldScene(self.pendingImport.transformedDim,
|
||||
self.textureAtlas)
|
||||
self.transformedWorldScene.depthOffsetNode.depthOffset = DepthOffset.PreviewRenderer
|
||||
self.transformedWorldTranslateNode.addChild(self.transformedWorldScene)
|
||||
|
||||
self.updateTransformedSceneOffset()
|
||||
|
||||
cPos = list(self.pendingImport.transformedDim.chunkPositions())
|
||||
self.loader = WorldLoader(self.transformedWorldScene,
|
||||
cPos)
|
||||
self.loader.startLoader()
|
||||
|
||||
else:
|
||||
log.info("Hiding transformed scene")
|
||||
self.rotateNode.visible = True
|
||||
self.worldSceneTranslateNode.visible = True
|
||||
self.transformedWorldTranslateNode.visible = False
|
||||
if self.transformedWorldScene:
|
||||
self.transformedWorldTranslateNode.removeChild(self.transformedWorldScene)
|
||||
self.transformedWorldScene = None
|
||||
|
||||
def updateTransformedSceneOffset(self):
|
||||
self.transformedWorldTranslateNode.translateOffset = self.pos - self.pendingImport.rotateAnchor + self.pendingImport.bounds.size * 0.5
|
||||
|
||||
@property
|
||||
def pos(self):
|
||||
return self.positionTranslateNode.translateOffset
|
||||
|
||||
@pos.setter
|
||||
def pos(self, value):
|
||||
if value == self.positionTranslateNode.translateOffset:
|
||||
return
|
||||
|
||||
self.positionTranslateNode.translateOffset = Vector(*value)
|
||||
self.updateTransformedSceneOffset()
|
||||
self.updateBoxHandle()
|
||||
|
||||
def updateBoxHandle(self):
|
||||
if self.transformedWorldScene is None:
|
||||
bounds = BoundingBox(self.pos, self.pendingImport.bounds.size)
|
||||
else:
|
||||
origin = self.pos - self.pendingImport.pos + self.pendingImport.importPos
|
||||
bounds = BoundingBox(origin, self.pendingImport.importBounds.size)
|
||||
#if self.handleNode.bounds.size != bounds.size:
|
||||
self.handleNode.bounds = bounds
|
||||
|
||||
# --- Mouse events ---
|
||||
|
||||
# inherit from BoxHandle?
|
||||
def mouseMove(self, event):
|
||||
self.handleNode.mouseMove(event)
|
||||
|
||||
def mousePress(self, event):
|
||||
self.handleNode.mousePress(event)
|
||||
|
||||
def mouseRelease(self, event):
|
||||
self.handleNode.mouseRelease(event)
|
||||
|
||||
|
||||
class PendingImport(object):
|
||||
"""
|
||||
An object representing a schematic, etc that is currently being imported and can be
|
||||
moved/rotated/scaled by the user.
|
||||
|
||||
Parameters
|
||||
----------
|
||||
|
||||
sourceDim: WorldEditorDimension
|
||||
The object that will be imported.
|
||||
pos: Vector
|
||||
The position in the currently edited world where the object will be imported.
|
||||
selection: SelectionBox
|
||||
Defines the portion of sourceDim that will be imported. For importing
|
||||
.schematic files, this is usually the schematic's bounds. For importing/moving
|
||||
a selected part of a world, this is the shaped selection created by the
|
||||
Select tool.
|
||||
text: unicode
|
||||
A user-readable name for this import to be displayed in the "pending imports"
|
||||
list, when multiple-importing is enabled.
|
||||
isMove: bool
|
||||
A flag that tells whether the imported object is being moved or copied. If it is
|
||||
being moved, the previous position of the object is filled with air and cleared
|
||||
of entities.
|
||||
|
||||
Attributes
|
||||
----------
|
||||
|
||||
importPos: Vector
|
||||
The effective position where the object is to be imported. When the
|
||||
PendingImport's rotation or scale is the default, this will be the
|
||||
same as `self.pos`, otherwise it will be the position where the transformed
|
||||
object will be imported. Changing this attribute will also change `self.pos`
|
||||
to the pre-transform position accordingly.
|
||||
|
||||
importDim: WorldEditorDimension
|
||||
The effective dimension to be imported. When the rotation or scale is the
|
||||
default, this will be the same as `self.sourceDim`; otherwise, it will be a
|
||||
TransformedDimension, which is a read-only proxy that acts as a scaled and
|
||||
rotated form of `self.sourceDim`.
|
||||
|
||||
rotation: tuple of float
|
||||
The rotation transform to be applied during import, in the form
|
||||
(rotX, rotY, rotZ). Rotation is applied around the center point given
|
||||
by `self.rotateAnchor`
|
||||
|
||||
scale: tuple of float
|
||||
The scale transform to be applied during import, in the form
|
||||
(rotX, rotY, rotZ). Scaling is applied around the center point given
|
||||
by `self.rotateAnchor`
|
||||
|
||||
rotateAnchor: Vector
|
||||
The anchor point that acts as the "center" when applying rotation
|
||||
and scale transforms, in source coordinates. By default,
|
||||
this is the center of `self.selection`.
|
||||
|
||||
bounds: BoundingBox
|
||||
The axis-aligned bounding box that completely encloses `self.selection`, moved
|
||||
to the position given by `self.pos`, in destination coordinates.
|
||||
|
||||
importBounds: BoundingBox
|
||||
The axis-aligned bounding box that completely encloses the transformed dimension
|
||||
`self.transformedDim` in destination coordinates.
|
||||
|
||||
"""
|
||||
def __init__(self, sourceDim, pos, selection, text, isMove=False):
|
||||
self.selection = selection
|
||||
self.text = text
|
||||
self.pos = pos
|
||||
self.sourceDim = sourceDim
|
||||
self.isMove = isMove
|
||||
self._rotation = (0, 0, 0)
|
||||
self._scale = (0, 0, 0)
|
||||
self.transformedDim = None
|
||||
|
||||
bounds = self.selection
|
||||
self.rotateAnchor = bounds.origin + bounds.size * 0.5
|
||||
|
||||
@property
|
||||
def importPos(self):
|
||||
if self.transformedDim is None:
|
||||
return self.pos
|
||||
return self.pos + self.transformedDim.bounds.origin - self.selection.origin
|
||||
|
||||
@importPos.setter
|
||||
def importPos(self, pos):
|
||||
if self.transformedDim is None:
|
||||
self.pos = pos
|
||||
else:
|
||||
self.pos = pos - self.transformedDim.bounds.origin + self.selection.origin
|
||||
|
||||
@property
|
||||
def importDim(self):
|
||||
if self.transformedDim is not None:
|
||||
return self.transformedDim
|
||||
else:
|
||||
return self.sourceDim
|
||||
|
||||
@property
|
||||
def rotation(self):
|
||||
return self._rotation
|
||||
|
||||
@rotation.setter
|
||||
def rotation(self, value):
|
||||
self._rotation = value
|
||||
self.updateTransform()
|
||||
|
||||
@property
|
||||
def scale(self):
|
||||
return self._rotation
|
||||
|
||||
@scale.setter
|
||||
def scale(self, value):
|
||||
self._rotation = value
|
||||
self.updateTransform()
|
||||
|
||||
def updateTransform(self):
|
||||
if self.rotation == (0, 0, 0) and self.scale == (0, 0, 0):
|
||||
self.transformedDim = None
|
||||
else:
|
||||
selectionDim = SelectionTransform(self.sourceDim, self.selection)
|
||||
self.transformedDim = DimensionTransform(selectionDim, self.rotateAnchor, *self.rotation)
|
||||
|
||||
def __repr__(self):
|
||||
return "%s(%r, %r, %r)" % (self.__class__.__name__, self.sourceDim, self.selection, self.pos)
|
||||
|
||||
@property
|
||||
def bounds(self):
|
||||
return BoundingBox(self.pos, self.selection.size)
|
||||
|
||||
@property
|
||||
def importBounds(self):
|
||||
if self.transformedDim is not None:
|
||||
size = self.transformedDim.bounds.size
|
||||
else:
|
||||
size = self.selection.size
|
||||
return BoundingBox(self.importPos, size)
|
||||
|
||||
|
||||
class Rotate3DNode(Node):
|
||||
def __init__(self):
|
||||
super(Rotate3DNode, self).__init__()
|
||||
self.anchorNode = TranslateNode()
|
||||
self.rotXNode = RotateNode(axis=(1, 0, 0))
|
||||
self.rotYNode = RotateNode(axis=(0, 1, 0))
|
||||
self.rotZNode = RotateNode(axis=(0, 0, 1))
|
||||
self.recenterNode = TranslateNode()
|
||||
|
||||
super(Rotate3DNode, self).addChild(self.anchorNode)
|
||||
self.anchorNode.addChild(self.rotXNode)
|
||||
self.rotXNode.addChild(self.rotYNode)
|
||||
self.rotYNode.addChild(self.rotZNode)
|
||||
self.rotZNode.addChild(self.recenterNode)
|
||||
|
||||
def addChild(self, node):
|
||||
self.recenterNode.addChild(node)
|
||||
|
||||
def removeChild(self, node):
|
||||
self.recenterNode.removeChild(node)
|
||||
|
||||
def setRotation(self, rots):
|
||||
rx, ry, rz = rots
|
||||
self.rotXNode.degrees = rx
|
||||
self.rotYNode.degrees = ry
|
||||
self.rotZNode.degrees = rz
|
||||
|
||||
def setAnchor(self, point):
|
||||
self.anchorNode.translateOffset = point
|
||||
self.recenterNode.translateOffset = -point
|
Reference in New Issue
Block a user