Don't default to pc_blocktypes in WorldEditor, use adapter's types. (wtf)

This commit is contained in:
David Vierra 2015-01-25 19:23:58 -10:00
parent ea7f17db22
commit e9f18b10dc

View File

@ -9,7 +9,6 @@ import numpy
from mceditlib.block_copy import copyBlocksIter
from mceditlib.operations.block_fill import FillBlocksOperation
from mceditlib.blocktypes import pc_blocktypes
from mceditlib.selection import BoundingBox
from mceditlib.findadapter import findAdapter
from mceditlib.multi_block import getBlocks, setBlocks
@ -288,10 +287,6 @@ class WorldEditor(object):
loadedChunkLimit = 400
# --- Instance variables ---
blocktypes = pc_blocktypes
# --- World limits ---
@property
@ -304,6 +299,10 @@ class WorldEditor(object):
def displayName(self):
return displayName(self.filename)
@property
def blocktypes(self):
return self.adapter.blocktypes
# --- Chunk I/O ---
def preloadChunkPositions(self):