From eb15c54f8b24b4c563bdc59dc1e6c0703ee78379 Mon Sep 17 00:00:00 2001 From: David Vierra Date: Mon, 29 Dec 2014 22:28:45 -1000 Subject: [PATCH] todo.txt -> GH Issue --- notes/todo.txt | 75 +------------------------------------------------- 1 file changed, 1 insertion(+), 74 deletions(-) diff --git a/notes/todo.txt b/notes/todo.txt index 1b7b662..2e3177f 100644 --- a/notes/todo.txt +++ b/notes/todo.txt @@ -1,74 +1 @@ - -update lighting (halfway there) - -find or create a release framework -$ (cd dist; rm mcedit2-tech-demo.exe; mkdir mcedit2-tech-demo; mv mcedit2.exe mcedit2-tech-demo/; /c/Program\ Files/7-Zip/7z a -sfx7z.sfx mcedit2-tech-demo.exe mcedit2-tech-demo -m0=Copy) - -exclude assets_raw from pyinstaller - -add a way to resize the selection box when the iso view is head-on with a face -disjoint selections (halfway there, just need UI) - -change EditorSession/Tab to provide menu bar/menu actions instead of MainWindow - -world metadata panel (seed, time, etc) -pregenerated structures (data/mineshaft.dat etc) -stats panel? - -Brush tool shape buttons toggle -Move tool should exclude air -move tool relative coordinates -Flood fill options -Generate tool -Edit Player should become a panel, not a tool -Edit Chunk's non-nbt editor -Edit Entity has specialized editors for every entity -Edit Block tool for TileEntities, don't scan them with Edit Entity - -Select tool commands: -Analyze -Find -(also Select menu?) - -Paste blocks command -Paste entities command - -undo blocker should trigger on undo and beginUndo - -add interactable 3d handles/buttons to world view scenes - -figure out why each editorsession needs its own tools -figure out why iso view gets depth clipped when xrot is close to zero - -NBT editor edit function - -16-bit block IDs; remove Data and Add arrays -16-bit mapped ID schematic2 export format -export to new world - -load block models from MC jar -cython/c++ chunk building -cython/c++ scene/rendergraph? -load blockstates -redo block defs to use blockstates -load block mapping from forge level.dat? - -leaves should only be a solid block for rendering if fastLeaves=True - -texture pack/version selector in editor tab -View buttons don't toggle on programmatic view change, let view provide toggle action -Toggle buttons for view layers, better controls for every view, make controls consistent -Space to drag view - -viewCenter is wonky since depthBufferReadNode was added - -Mess with widget margins and placement - -World list buttons: -Repair -Backup -Delete -Show on startup checkbox -in versions selector, sort 1.8.1-pre4 after 1.8 and before 1.8.1 (hint: load 1.8.1.json and read timestamps) - -Control visual style with qstylesheets (dark theme?) +https://github.com/mcedit/mcedit2/issues/1