Fix face culling for glass/stained glass blocks.
18 more blocks to go!
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@ -74,6 +74,11 @@ class BlockModelMesh(object):
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cdef unsigned short waterFlowID = blocktypes["minecraft:flowing_water"].ID
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cdef unsigned short lavaID = blocktypes["minecraft:lava"].ID
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cdef unsigned short lavaFlowID = blocktypes["minecraft:flowing_lava"].ID
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# glass, stained glass are special cased to return False for `shouldSideBeRendered`
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cdef unsigned short glassID = blocktypes["minecraft:glass"].ID
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cdef unsigned short stainedGlassID = blocktypes.get("minecraft:stained_glass", blocktypes["minecraft:glass"]).ID
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waterTexTuple = self.sectionUpdate.chunkUpdate.textureAtlas.texCoordsByName["assets/minecraft/textures/blocks/water_still.png"]
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cdef float[4] waterTex
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waterTex[0] = waterTexTuple[0]
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@ -142,6 +147,9 @@ class BlockModelMesh(object):
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nz = z + quad.cullface[3]
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nID = areaBlocks[ny, nz, nx]
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if opaqueCube[nID]:
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# xxx inspect neighbor model!!
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continue
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elif (ID == glassID or ID == stainedGlassID) and (nID == glassID or nID == stainedGlassID):
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continue
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nx = x + quad.quadface[1]
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