Numpy warning: Fix float result of division used for array shape
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@ -392,7 +392,7 @@ class ItemFrameMesh(EntityMeshBase):
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def entityModelNode(ref, model, modelTex, chunk):
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modelVerts = numpy.array(model.vertices)
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modelVerts.shape = modelVerts.shape[0]/4, 4, modelVerts.shape[1]
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modelVerts.shape = modelVerts.shape[0]//4, 4, modelVerts.shape[1]
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# scale down
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modelVerts[..., :3] *= 1/16.
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modelVerts[..., 1] = -modelVerts[..., 1] + 1.5 + 1/64.
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@ -446,7 +446,7 @@ class MonsterModelRenderer(ChunkMeshBase):
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def chestEntityModelNode(ref, model, modelTex, chunk, facing, largeX, largeZ):
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modelVerts = numpy.array(model.vertices)
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modelVerts.shape = modelVerts.shape[0]/4, 4, modelVerts.shape[1]
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modelVerts.shape = modelVerts.shape[0]//4, 4, modelVerts.shape[1]
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# scale down
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modelVerts[..., :3] *= 1/16.
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# modelVerts[..., 1] = -modelVerts[..., 1]
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