David Vierra
ba53617acf
Entities, TileEntities etc can now be toggled on and off
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Restored another MCEdit1 feature!
2015-03-30 11:39:12 -10:00
David Vierra
88d7f61666
Fix handling of boolean typed settings
2015-03-29 23:55:54 -10:00
David Vierra
a58ea0775b
Push reopened recent files to the top of the list.
2015-03-29 21:52:01 -10:00
David Vierra
121fd9929d
Fix dumb bug in adding recent file
2015-03-29 21:10:05 -10:00
David Vierra
3fc4644f98
lru_cache: Remove key from self.queue on decache
2015-03-29 18:47:15 -10:00
David Vierra
c59d48caf6
Start working on show/hide view layers
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These small commits are mostly for testing the buildbot scheduler.
2015-03-29 11:17:57 -10:00
David Vierra
69e39bdc3f
Bring camera's near plane closer, to match minecraft's
2015-03-29 07:17:13 -10:00
David Vierra
cf6c724575
Exclude some IPython assets and modules from ipy spec. Finally exclude Tkinter for real.
2015-03-29 07:16:44 -10:00
David Vierra
85605ab0c0
Exclude secondary cython outputs from pyi spec
2015-03-29 07:16:05 -10:00
David Vierra
6b8cfad0b7
zmq/libzmq.pyd can't find MSVCR90.dll because it isn't in the same directory as itself or in the current directory.
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Just chdir to the pyinstaller temp dir until I fix the libzmq linkage in pyinstaller. Every other pyd is in the same directory as MSVCR.
2015-03-26 05:55:19 -10:00
David Vierra
cfb71df84d
Remove hard-coded 'pathex' from mcedit2.spec - if setup.py develop
is run, then these modules will be on the search path with built .pyds.
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xxx make sure `setup.py develop` is run before `pyinstaller mcedit2.spec`
2015-03-26 04:00:02 -10:00
David Vierra
09cc768bfc
Fix item clicks in NBT widget not using the sort/filter proxy.
2015-03-23 21:55:03 -10:00
David Vierra
52674af7ac
Inspector handles edits properly (find something better than the editMade signal. NBTCompoundRef?)
2015-03-23 21:54:37 -10:00
David Vierra
00c06831d5
Fix type errors in _matchTag, fix walkNBT not actually recursing, fix copy-paste error in targetTileEntityIDs
2015-03-23 21:53:58 -10:00
David Vierra
28839b6d96
WorldList no longer reloads the world if the selected world is clicked again
2015-03-22 18:36:29 -10:00
David Vierra
eec86d3489
Fix a stupid bug in removing clients
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It was removing all clients except the one...
2015-03-22 18:35:24 -10:00
David Vierra
b224392395
Cache block ID and property .jsons, assuming they won't ever change since they are packaged with the app.
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The editor can amend a newly-created BlockTypeSet later for user-configured blocks, etc...
2015-03-22 18:12:56 -10:00
David Vierra
2aa6cd05f5
Add "Recent Worlds" popup to world list widget
2015-03-22 18:11:56 -10:00
David Vierra
818aebd410
Row and Column accept numeric values as specifying fixed-width spacers
2015-03-22 16:59:38 -10:00
David Vierra
1b29350f36
Move RecentFilesSetting to appsettings.py, change MCESettingsOption to accept "json" as a type.
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RecentFilesSetting now has a default value
2015-03-22 16:59:16 -10:00
David Vierra
d3e1f4c9c8
Render the world list in WorldListWidget using a list view with an item delegate
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I'm getting the hang of this model-view-delegate thing (again)!
2015-03-21 16:18:53 -10:00
David Vierra
effde4d394
Remove duplicate exceptions
2015-03-21 16:17:14 -10:00
David Vierra
048bc03d96
Fix worldlist editing the wrong world because its selection index is cleared when it closes
2015-03-19 20:31:01 -10:00
David Vierra
c3dbb9817a
levelbase.py -> fakechunklevel.py
2015-03-19 20:25:45 -10:00
David Vierra
30ad14e172
Remove dead code
2015-03-19 20:24:34 -10:00
David Vierra
5477bd51a5
Re-add blocktype conversion. Store block IDs in schematic files.
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This allows proper transfer of mod-added blocks (not items) between worlds saved by MinecraftForge 1.7. Items require (intricate) special handling, since they can be literally anywhere. As an added bonus, when items are handled correctly, items can be transferred between Minecraft 1.7 and 1.8, since 1.7 uses numeric item IDs while 1.8 uses textual ones.
Only block IDs are converted. In the past, block meta conversion was needed for Pocket Edition worlds (wool specifically) but since block IDs in MCPE are converging on PC edition IDs this may not be needed. In any case, we'll burn the MCPE bridge when we come to it.
2015-03-19 19:39:15 -10:00
David Vierra
34285d3dc9
Fix [Tile]Entities not getting exported to schematics
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Because nobody was really sure where they were being stored.
2015-03-19 17:03:18 -10:00
David Vierra
31dc9d49bb
Fix asterisk error when passing positions to BoundingBox constructor.
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Why did this go undetected for so long!?
2015-03-19 17:01:52 -10:00
David Vierra
63951189e9
Catch rendering errors per-meshclass instead of aborting the entire chunk.
2015-03-19 17:00:54 -10:00
David Vierra
d9236e697c
Add Import/Export menu and commands, start to get them working (finally)
2015-03-19 17:00:32 -10:00
David Vierra
3ce14fd504
Add Library to Windows menu
2015-03-19 14:09:06 -10:00
David Vierra
8d800bf098
Show first 8 elements of array types in NBT trees.
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Maybe later we'll add a hex editor...
2015-03-19 14:08:47 -10:00
David Vierra
f2df2ebfcc
Adjust starting point up to player's eye-level (again...)
2015-03-19 12:24:11 -10:00
David Vierra
cf97caced3
NBT Replace converts string input to the appropriate type, and marks the [tile]entity ref dirty.
2015-03-18 23:46:32 -10:00
David Vierra
ad5fe0205b
Add UUID field to PCEntityRef, add dirty() to PCEntityRef and PCTileEntityRef
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Ugh... still need to decide whether a PC[Tile]EntityRef (and ItemRef and so on) refers to an entity in any revision (and can sometimes be invalid), or only a single revison (and can be read-only most of the time)
2015-03-18 23:45:34 -10:00
David Vierra
6f0deec967
Clear tileEntity inspector when no tile entity, use correct type for entity UUID label
2015-03-18 23:44:16 -10:00
David Vierra
09b2884086
Skip players with unparseable UUIDs
2015-03-18 23:42:25 -10:00
David Vierra
087f6e153b
THIS LINE apparently causes a crash when an EditorSession with any commands in its QUndoStack is garbage-collected.
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Probably related to Qt's object ownership rules. The QUndoStack owns any commands put into it.
2015-03-18 23:41:43 -10:00
David Vierra
f9a00d9961
Add "Collect Garbage" to debug menu
2015-03-18 23:40:34 -10:00
David Vierra
e0878cee26
Fix recent files menu only opening the last world in the menu (oops)
2015-03-18 17:07:18 -10:00
David Vierra
c28f8b9e75
NBTEditor uses its sorting proxy model again. Now to find out what was so wrong with it that it was removed.
2015-03-18 16:56:32 -10:00
David Vierra
d753361dbf
Clicking a result in the NBT find results will zoom to that entity or tileEntity
2015-03-18 16:20:19 -10:00
David Vierra
ec5d6584d1
When loading a world, start from the single-player's viewpoint like in MCEdit 1
2015-03-18 16:19:49 -10:00
David Vierra
5abd935862
After changing tag names, update the results view. Really ugly, need to do it through the model and not the results
2015-03-18 16:02:32 -10:00
David Vierra
83826f7179
Implement "Replace All" function for NBT search
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Add replacement inputs to results widget and synchronize them
Add default value to MCESettingsOption
2015-03-18 15:51:33 -10:00
David Vierra
891649d9d3
Started work on InspectorWidget
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(doot-do-doot-do-doot doot doot, woo woo)
2015-03-18 12:27:39 -10:00
David Vierra
9d3ba92c76
Add "Find again..." button to NBT results
2015-03-18 10:37:24 -10:00
David Vierra
8d295eb2ce
Begin separating the Select Block and Select Entity tools apart
2015-03-18 10:37:17 -10:00
David Vierra
f2131a3e86
PlayersPanel doesn't error when a player doesn't have a UUID (for older worlds)
2015-03-17 22:42:15 -10:00
David Vierra
e483424e17
More work on NBT find/replace
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Find/replace settings are saved and loaded
Checkboxes are sync'd with field contents
Find results are shown in a separate dock widget
Result entries unambiguously point to an entity or tile entity
2015-03-17 22:41:47 -10:00