/*
 * Minosoft
 * Copyright (C) 2020-2022 Moritz Zwerger
 *
 * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
 *
 * This software is not affiliated with Mojang AB, the original developer of Minecraft.
 */

package de.bixilon.minosoft.data.world

import de.bixilon.kotlinglm.vec3.Vec3
import de.bixilon.kotlinglm.vec3.Vec3i
import de.bixilon.minosoft.data.registries.ResourceLocation
import de.bixilon.minosoft.gui.rendering.util.VecUtil.centerf

interface AbstractAudioPlayer {

    fun playSoundEvent(sound: ResourceLocation, position: Vec3i? = null, volume: Float = 1.0f, pitch: Float = 1.0f) {
        playSoundEvent(sound, position?.centerf, volume, pitch)
    }

    fun playSoundEvent(sound: ResourceLocation, position: Vec3? = null, volume: Float = 1.0f, pitch: Float = 1.0f)

    fun play2DSound(sound: ResourceLocation, volume: Float = 1.0f, pitch: Float = 1.0f) {
        playSoundEvent(sound, null as Vec3?, volume, pitch)
    }

    fun stopSound(sound: ResourceLocation)

    // ToDo: Stop category
}
