/*
 * Minosoft
 * Copyright (C) 2021 Moritz Zwerger
 *
 * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
 *
 * This software is not affiliated with Mojang AB, the original developer of Minecraft.
 */

package de.bixilon.minosoft.data.registries.other.game.event

import de.bixilon.minosoft.data.registries.factory.DefaultFactory
import de.bixilon.minosoft.data.registries.other.game.event.handlers.GameEventHandler
import de.bixilon.minosoft.data.registries.other.game.event.handlers.gamemode.GamemodeChangeGameEventHandler
import de.bixilon.minosoft.data.registries.other.game.event.handlers.gradients.RainGradientSetGameEventHandler
import de.bixilon.minosoft.data.registries.other.game.event.handlers.gradients.ThunderGradientSetGameEventHandler
import de.bixilon.minosoft.data.registries.other.game.event.handlers.rain.RainStartGameEventHandler
import de.bixilon.minosoft.data.registries.other.game.event.handlers.rain.RainStopGameEventHandler

object DefaultGameEventHandlers : DefaultFactory<GameEventHandler>(
    GamemodeChangeGameEventHandler,
    RainStartGameEventHandler,
    RainStopGameEventHandler,
    RainGradientSetGameEventHandler,
    ThunderGradientSetGameEventHandler,
)
