/*
 * Minosoft
 * Copyright (C) 2020-2022 Moritz Zwerger
 *
 * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
 *
 * This software is not affiliated with Mojang AB, the original developer of Minecraft.
 */

package de.bixilon.minosoft.gui.rendering.world.entities.renderer.storage

import de.bixilon.minosoft.data.entities.block.container.storage.StorageBlockEntity
import de.bixilon.minosoft.data.registries.blocks.BlockState
import de.bixilon.minosoft.gui.rendering.RenderWindow
import de.bixilon.minosoft.gui.rendering.skeletal.instance.SkeletalInstance
import de.bixilon.minosoft.gui.rendering.world.entities.BlockEntityRenderer

abstract class StorageBlockEntityRenderer<E : StorageBlockEntity>(
    override val blockState: BlockState,
    protected val skeletal: SkeletalInstance?,
    override var light: Int,
) : BlockEntityRenderer<E> {

    override fun draw(renderWindow: RenderWindow) {
        skeletal?.light = light
        skeletal?.draw()
    }

    fun open() {
        this.skeletal?.playAnimation("animation.chest.opening")
    }

    fun close() {
        this.skeletal?.playAnimation("animation.chest.closing")
    }
}
