/*
 * Minosoft
 * Copyright (C) 2020-2022 Moritz Zwerger
 *
 * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
 *
 * This software is not affiliated with Mojang AB, the original developer of Minecraft.
 */

package de.bixilon.minosoft.gui.rendering.skeletal.model.textures

import de.bixilon.minosoft.data.registries.ResourceLocation
import de.bixilon.minosoft.gui.rendering.textures.TextureUtil.texture
import de.bixilon.minosoft.protocol.protocol.ProtocolDefinition
import java.util.*

// ToDo: This does not follow the specification
data class SkeletalTexture(
    val path: String,
    val name: String,
    val folder: String = "",
    val namespace: String = ProtocolDefinition.DEFAULT_NAMESPACE,
    val id: Int,
    val particle: Boolean = true,
    val renderMode: String = "normal", // ToDo: enum
    val visible: Boolean = true,
    val mode: String = "bitmap", // ToDo: enum
    val saved: Boolean = true,
    val uuid: UUID,
) {
    val resourceLocation = ResourceLocation(namespace, path).texture()
}
