/*
 * Minosoft
 * Copyright (C) 2020-2022 Moritz Zwerger
 *
 * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
 *
 * This software is not affiliated with Mojang AB, the original developer of Minecraft.
 */

package de.bixilon.minosoft.gui.rendering.gui.hud.elements

import de.bixilon.minosoft.gui.rendering.RenderWindow
import de.bixilon.minosoft.gui.rendering.gui.GUIRenderer
import de.bixilon.minosoft.gui.rendering.gui.hud.HUDElement
import de.bixilon.minosoft.gui.rendering.renderer.Drawable

abstract class CustomHUDElement(final override val guiRenderer: GUIRenderer) : HUDElement, Drawable {
    override val renderWindow: RenderWindow = guiRenderer.renderWindow
    override var enabled = true

    /**
     * Function to draw the custom content.
     * May create buffers, changes shaders, resets the render system, etc
     */
    override fun draw() = Unit
}
