/*
 * Minosoft
 * Copyright (C) 2020-2022 Moritz Zwerger
 *
 * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
 *
 * This software is not affiliated with Mojang AB, the original developer of Minecraft.
 */

package de.bixilon.minosoft.gui.rendering.system.opengl.buffer.frame.texture

import org.lwjgl.opengl.GL11.*
import org.lwjgl.opengl.GL13.GL_TEXTURE0
import org.lwjgl.opengl.GL13.glActiveTexture

abstract class OpenGLTexture {
    var id: Int = -1
        protected set

    abstract fun init()

    fun bind(target: Int) {
        check(target in 0 until 12)
        glActiveTexture(GL_TEXTURE0 + target)
        glBindTexture(GL_TEXTURE_2D, id)
    }

    fun unload() {
        glDeleteTextures(id)
        id = -1
    }
}
