/*
 * Minosoft
 * Copyright (C) 2020 Moritz Zwerger
 *
 * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
 *
 * This software is not affiliated with Mojang AB, the original developer of Minecraft.
 */
package de.bixilon.minosoft.protocol.packets.s2c.play

import de.bixilon.minosoft.Minosoft
import de.bixilon.minosoft.data.SoundCategories
import de.bixilon.minosoft.data.registries.ResourceLocation
import de.bixilon.minosoft.modding.event.events.PlaySoundEvent
import de.bixilon.minosoft.protocol.network.connection.play.PlayConnection
import de.bixilon.minosoft.protocol.packets.s2c.PlayS2CPacket
import de.bixilon.minosoft.protocol.protocol.PlayInByteBuffer
import de.bixilon.minosoft.protocol.protocol.ProtocolDefinition
import de.bixilon.minosoft.protocol.protocol.ProtocolVersions
import de.bixilon.minosoft.util.logging.Log
import de.bixilon.minosoft.util.logging.LogLevels
import de.bixilon.minosoft.util.logging.LogMessageType
import glm_.vec3.Vec3i

class SoundEventS2CP(buffer: PlayInByteBuffer) : PlayS2CPacket() {
    var category: SoundCategories? = null
        private set
    val position: Vec3i
    val soundEvent: ResourceLocation
    val volume: Float
    val pitch: Float

    init {
        if (buffer.versionId >= ProtocolVersions.V_17W15A && buffer.versionId < ProtocolVersions.V_17W18A) {
            // category was moved to the top
            this.category = SoundCategories[buffer.readVarInt()]
        }
        soundEvent = buffer.connection.registries.soundEventRegistry[buffer.readVarInt()]!!
        if (buffer.versionId >= ProtocolVersions.V_17W15A && buffer.versionId < ProtocolVersions.V_17W18A) {
            buffer.readString() // parrot entity type
        }
        if (buffer.versionId >= ProtocolVersions.V_16W02A && (buffer.versionId < ProtocolVersions.V_17W15A || buffer.versionId >= ProtocolVersions.V_17W18A)) {
            this.category = SoundCategories[buffer.readVarInt()]
        }
        position = Vec3i(buffer.readFixedPointNumberInt() * 4, buffer.readFixedPointNumberInt() * 4, buffer.readFixedPointNumberInt() * 4)
        volume = buffer.readFloat()
        pitch = if (buffer.versionId < ProtocolVersions.V_16W20A) {
            buffer.readByte() * ProtocolDefinition.PITCH_CALCULATION_CONSTANT / 100.0f
        } else {
            buffer.readFloat()
        }
    }

    override fun handle(connection: PlayConnection) {
        if (!Minosoft.config.config.game.sound.enablePacketSounds) {
            return
        }
        connection.fireEvent(PlaySoundEvent(connection, this))
    }

    override fun log() {
        Log.log(LogMessageType.NETWORK_PACKETS_IN, level = LogLevels.VERBOSE) { "SoundEvent effect (category=$category, position=$position, soundEvent=$soundEvent, volume=$volume, pitch=$pitch)" }
    }
}
