/*
 * Minosoft
 * Copyright (C) 2021 Moritz Zwerger
 *
 * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
 *
 * This software is not affiliated with Mojang AB, the original developer of Minecraft.
 */

package de.bixilon.minosoft.data.registries.blocks.types.wall

import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.registries.ResourceLocation
import de.bixilon.minosoft.data.registries.blocks.BlockState
import de.bixilon.minosoft.data.registries.blocks.properties.Attachments
import de.bixilon.minosoft.data.registries.blocks.properties.BlockProperties
import de.bixilon.minosoft.data.registries.blocks.types.Block
import de.bixilon.minosoft.data.registries.registries.Registries

abstract class WallMountedBlock(resourceLocation: ResourceLocation, registries: Registries, data: Map<String, Any>) : Block(resourceLocation, registries, data) {

    fun getRealFacing(blockState: BlockState): Directions {
        return when (blockState.properties[BlockProperties.FACE]) {
            Attachments.CEILING -> Directions.DOWN
            Attachments.FLOOR -> Directions.UP
            else -> blockState.properties[BlockProperties.FACING] as Directions
        }
    }

}
