/*
 * Minosoft
 * Copyright (C) 2020-2023 Moritz Zwerger
 *
 * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
 *
 * This software is not affiliated with Mojang AB, the original developer of Minecraft.
 */

package de.bixilon.minosoft.data.registries.blocks.types.pixlyzer

import de.bixilon.kotlinglm.vec3.Vec3i
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.entities.entities.Entity
import de.bixilon.minosoft.data.registries.blocks.factory.PixLyzerBlockFactory
import de.bixilon.minosoft.data.registries.blocks.handler.entity.Climbable
import de.bixilon.minosoft.data.registries.blocks.properties.BlockProperties
import de.bixilon.minosoft.data.registries.blocks.properties.BlockProperties.Companion.getFacing
import de.bixilon.minosoft.data.registries.blocks.state.BlockState
import de.bixilon.minosoft.data.registries.identified.ResourceLocation
import de.bixilon.minosoft.data.registries.registries.Registries
import de.bixilon.minosoft.gui.rendering.util.VecUtil.plus
import de.bixilon.minosoft.physics.entities.EntityPhysics

open class TrapdoorBlock(resourceLocation: ResourceLocation, registries: Registries, data: Map<String, Any>) : PixLyzerBlock(resourceLocation, registries, data), Climbable {

    override fun canClimb(entity: Entity, physics: EntityPhysics<*>, position: Vec3i, state: BlockState): Boolean {
        val below = entity.connection.world[position + Directions.DOWN] ?: return false
        if (below.block !is LadderBlock) {
            return false
        }
        if (!state.get<Boolean>(BlockProperties.DOOR_OPEN)) {
            return false
        }
        if (state.getFacing() != below.getFacing()) {
            return false
        }

        return true
    }

    companion object : PixLyzerBlockFactory<TrapdoorBlock> {

        override fun build(resourceLocation: ResourceLocation, registries: Registries, data: Map<String, Any>): TrapdoorBlock {
            return TrapdoorBlock(resourceLocation, registries, data)
        }
    }
}
