/*
 * Minosoft
 * Copyright (C) 2022 Moritz Zwerger
 *
 * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
 *
 * This software is not affiliated with Mojang AB, the original developer of Minecraft.
 */

package de.bixilon.minosoft.gui.rendering.gui.elements.input.button

import de.bixilon.minosoft.gui.rendering.gui.GUIRenderer

open class NeutralizedButtonElement(
    guiRenderer: GUIRenderer,
    val neutralizedText: Any,
    val confirmText: Any = "§cAre you sure?",
    disabled: Boolean = false,
    onSubmit: () -> Unit,
) : ButtonElement(guiRenderer, neutralizedText, disabled, onSubmit) {
    private var neutrealized = true
    private var autoNeutralizeTicks = 0

    override fun submit() {
        if (neutrealized) {
            neutrealized = false
            autoNeutralizeTicks = 20
            textElement.text = confirmText
        } else {
            super.submit()
            neutralize()
        }
    }

    private fun neutralize() {
        neutrealized = true
        textElement.text = neutralizedText
    }

    override fun tick() {
        if (!neutrealized && autoNeutralizeTicks-- < 0) {
            neutralize()
        }
        super.tick()
    }

    override fun onClose() {
        if (neutrealized) {
            return
        }
        neutralize()
    }
}
