/*
 * Minosoft
 * Copyright (C) 2020-2023 Moritz Zwerger
 *
 * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
 *
 * This software is not affiliated with Mojang AB, the original developer of Minecraft.
 */

package de.bixilon.minosoft.gui.rendering.system.dummy.texture

import de.bixilon.kotlinglm.vec2.Vec2
import de.bixilon.kotlinglm.vec2.Vec2i
import de.bixilon.minosoft.assets.AssetsManager
import de.bixilon.minosoft.data.registries.identified.ResourceLocation
import de.bixilon.minosoft.gui.rendering.system.base.texture.TextureStates
import de.bixilon.minosoft.gui.rendering.system.base.texture.TextureTransparencies
import de.bixilon.minosoft.gui.rendering.system.base.texture.texture.AbstractTexture
import de.bixilon.minosoft.gui.rendering.system.base.texture.texture.TextureRenderData
import de.bixilon.minosoft.gui.rendering.textures.properties.ImageProperties
import java.nio.ByteBuffer

class DummyTexture(
    override val resourceLocation: ResourceLocation,
) : AbstractTexture {
    override var textureArrayUV: Vec2 = Vec2(1.0f)
    override var atlasSize: Int = 1
    override var singlePixelSize: Vec2 = Vec2(1.0f)
    override var state: TextureStates = TextureStates.DECLARED
    override val size: Vec2i = Vec2i(1, 1)
    override val transparency: TextureTransparencies get() = TextureTransparencies.OPAQUE
    override var properties: ImageProperties = ImageProperties()
    override var renderData: TextureRenderData = DummyTextureRenderData
    override var data: ByteBuffer?
        get() = TODO("Not yet implemented")
        set(value) {}
    override var mipmapData: Array<ByteBuffer>?
        get() = TODO("Not yet implemented")
        set(value) {}
    override var generateMipMaps: Boolean = false

    override fun load(assetsManager: AssetsManager) = Unit
}
