rendering: ProgressBar

This commit is contained in:
Bixilon 2021-03-07 21:39:00 +01:00
parent 192c3a1e0e
commit 0135b49f15
No known key found for this signature in database
GPG Key ID: 5CAD791931B09AC4
5 changed files with 119 additions and 62 deletions

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@ -224,7 +224,7 @@ class RenderWindow(
// Make the OpenGL context current
glfwMakeContextCurrent(windowId)
// Enable v-sync
glfwSwapInterval(0)
glfwSwapInterval(1)
// Make the window visible

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@ -0,0 +1,19 @@
/*
* Minosoft
* Copyright (C) 2021 Moritz Zwerger
*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with this program.If not, see <https://www.gnu.org/licenses/>.
*
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
*/
package de.bixilon.minosoft.gui.rendering.hud.atlas
data class ProgressBarAtlasElement(
val emptyAtlasElement: HUDAtlasElement,
val fullAtlasElement: HUDAtlasElement,
)

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@ -1,52 +0,0 @@
/*
* Minosoft
* Copyright (C) 2021 Moritz Zwerger
*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with this program.If not, see <https://www.gnu.org/licenses/>.
*
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
*/
package de.bixilon.minosoft.gui.rendering.hud.elements
import de.bixilon.minosoft.gui.rendering.hud.atlas.HUDAtlasElement
import glm_.vec2.Vec2
class ProgressBar(
private val emptyAtlasElement: HUDAtlasElement,
private val fullAtlasElement: HUDAtlasElement,
private val hudElement: HUDElement,
) {
val size: Vec2 = emptyAtlasElement.binding.size
// fun draw(elementMesh: ElementMesh, start: Vec2, end: Vec2, progress: Float, z: Int = 1) {
//// elementMesh.addElement(start, end, emptyAtlasElement, z)
// if (progress == 0.0f) {
// return
// }
// val xDiff = abs(end.x - start.x)
// val ourXDiff = xDiff * progress
// val textureStart = Vec2((fullAtlasElement.binding.start.x * fullAtlasElement.texture.widthFactor) / fullAtlasElement.texture.width.toFloat(), (fullAtlasElement.binding.start.y * fullAtlasElement.texture.heightFactor) / fullAtlasElement.texture.height.toFloat())
// var textureEnd = Vec2(((fullAtlasElement.binding.end.x + 1) * fullAtlasElement.texture.widthFactor) / (fullAtlasElement.texture.width + 1.0f), ((fullAtlasElement.binding.end.y + 1) * fullAtlasElement.texture.heightFactor) / (fullAtlasElement.texture.height + 1.0f))
// textureEnd = Vec2((textureEnd.x - textureStart.x) * progress, textureEnd.y)
// elementMesh.addElement(start, Vec2(start.x + ourXDiff, end.y), object : TextureLike {
// override val texture: Texture
// get() = fullAtlasElement.texture
// override val uvStart: Vec2
// get() = textureStart
// override val uvEnd: Vec2
// get() = textureEnd
// }, z + 1)
// }
}

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@ -19,10 +19,11 @@ import de.bixilon.minosoft.data.mappings.ResourceLocation
import de.bixilon.minosoft.gui.rendering.hud.HUDElementProperties
import de.bixilon.minosoft.gui.rendering.hud.HUDRenderer
import de.bixilon.minosoft.gui.rendering.hud.atlas.HUDAtlasElement
import de.bixilon.minosoft.gui.rendering.hud.atlas.ProgressBarAtlasElement
import de.bixilon.minosoft.gui.rendering.hud.elements.HUDElement
import de.bixilon.minosoft.gui.rendering.hud.elements.ProgressBar
import de.bixilon.minosoft.gui.rendering.hud.elements.primitive.ElementListElement
import de.bixilon.minosoft.gui.rendering.hud.elements.primitive.ImageElement
import de.bixilon.minosoft.gui.rendering.hud.elements.primitive.ProgressBar
import glm_.vec2.Vec2
class HotbarHUDElement(
@ -40,17 +41,16 @@ class HotbarHUDElement(
private lateinit var hotbarBaseAtlasElement: HUDAtlasElement
private lateinit var hotbarSelectedSlotFrameAtlasElement: HUDAtlasElement
private lateinit var experienceBar: ProgressBar
private lateinit var experienceBarAtlasElement: ProgressBarAtlasElement
override fun init() {
hotbarBaseAtlasElement = hudRenderer.hudAtlasElements[ResourceLocation("minecraft:hotbar_base")]!!
hotbarSelectedSlotFrameAtlasElement = hudRenderer.hudAtlasElements[ResourceLocation("minecraft:hotbar_selected_slot_frame")]!!
experienceBar = ProgressBar(
experienceBarAtlasElement = ProgressBarAtlasElement(
hudRenderer.hudAtlasElements[ResourceLocation("minecraft:experience_bar_empty")]!!,
hudRenderer.hudAtlasElements[ResourceLocation("minecraft:experience_bar_full")]!!,
this
)
for ((slotIndex, resourceLocation) in KeyBindingsNames.SELECT_HOTBAR_SLOTS.withIndex()) {
@ -70,12 +70,13 @@ class HotbarHUDElement(
elementList.forceX = hotbarBaseAtlasElement.binding.size.x.toInt()
// if (hudRenderer.connection.player.gamemode != Gamemodes.CREATIVE) {
// // experience bar
// val experienceBarEnd = Vec2(hotbarBaseAtlasElement.binding.size.x, experienceBar.size.y)
if (hudRenderer.connection.player.gamemode != Gamemodes.CREATIVE) {
// experience bar
val experienceBarEnd = Vec2(hotbarBaseAtlasElement.binding.size.x, experienceBarAtlasElement.emptyAtlasElement.binding.size.y)
// experienceBar.draw(elementList, Vec2(), experienceBarEnd, hudRenderer.connection.player.experienceBarProgress, 3)
// }
val experienceBar = ProgressBar(Vec2(), experienceBarEnd, experienceBarAtlasElement, hudRenderer.connection.player.experienceBarProgress, 1)
elementList.addChild(experienceBar)
}
val hotbarStart = Vec2(0, elementList.size.y + ELEMENT_PADDING)

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@ -0,0 +1,89 @@
/*
* Minosoft
* Copyright (C) 2021 Moritz Zwerger
*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with this program.If not, see <https://www.gnu.org/licenses/>.
*
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
*/
package de.bixilon.minosoft.gui.rendering.hud.elements.primitive
import de.bixilon.minosoft.gui.rendering.hud.HUDMesh
import de.bixilon.minosoft.gui.rendering.hud.atlas.ProgressBarAtlasElement
import de.bixilon.minosoft.gui.rendering.hud.atlas.TextureLike
import de.bixilon.minosoft.gui.rendering.textures.Texture
import glm_.mat4x4.Mat4
import glm_.vec2.Vec2
class ProgressBar(
start: Vec2,
val end: Vec2,
private val atlasElement: ProgressBarAtlasElement,
val progress: Float = 0.0f,
val z: Int = 1,
) : Element(start) {
init {
recalculateSize()
}
override fun recalculateSize() {
size = atlasElement.emptyAtlasElement.binding.size
}
// fun draw(elementMesh: ElementMesh, start: Vec2, end: Vec2, progress: Float, z: Int = 1) {
// elementMesh.addElement(start, end, emptyAtlasElement, z)
// if (progress == 0.0f) {
// return
// }
// val xDiff = abs(end.x - start.x)
// val ourXDiff = xDiff * progress
// val textureStart = Vec2((fullAtlasElement.binding.start.x * fullAtlasElement.texture.widthFactor) / fullAtlasElement.texture.width.toFloat(), (fullAtlasElement.binding.start.y * fullAtlasElement.texture.heightFactor) / fullAtlasElement.texture.height.toFloat())
// var textureEnd = Vec2(((fullAtlasElement.binding.end.x + 1) * fullAtlasElement.texture.widthFactor) / (fullAtlasElement.texture.width + 1.0f), ((fullAtlasElement.binding.end.y + 1) * fullAtlasElement.texture.heightFactor) / (fullAtlasElement.texture.height + 1.0f))
// textureEnd = Vec2((textureEnd.x - textureStart.x) * progress, textureEnd.y)
// elementMesh.addElement(start, Vec2(start.x + ourXDiff, end.y), object : TextureLike {
// override val texture: Texture
// get() = fullAtlasElement.texture
// override val uvStart: Vec2
// get() = textureStart
// override val uvEnd: Vec2
// get() = textureEnd
// }, z + 1)
// }
override fun prepareVertices(start: Vec2, scaleFactor: Float, hudMesh: HUDMesh, matrix: Mat4, z: Int) {
val emptyImageElement = ImageElement(this.start, end, atlasElement.emptyAtlasElement, z)
emptyImageElement.prepareVertices(start, scaleFactor, hudMesh, matrix, z)
if (progress == 0.0f) {
return
}
val fullImageElement = ImageElement(this.start, Vec2(end.x * progress, end.y), object : TextureLike {
override val texture: Texture
get() = atlasElement.fullAtlasElement.texture
override val uvStart: Vec2
get() = atlasElement.fullAtlasElement.uvStart
override val uvEnd: Vec2
get() = Vec2((atlasElement.fullAtlasElement.uvEnd.x - atlasElement.fullAtlasElement.uvStart.x) * progress + atlasElement.fullAtlasElement.uvStart.x, atlasElement.fullAtlasElement.uvEnd.y)
}, z + 1)
fullImageElement.prepareVertices(start, scaleFactor, hudMesh, matrix, z)
}
}