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lwjgl: basic window
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package de.bixilon.minosoft.gui.rendering;
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import org.lwjgl.Version;
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public class DummyRender {
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public static void main(String[] args) {
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System.out.println("Hello LWJGL " + Version.getVersion() + "!");
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RenderWindow renderWindow = new RenderWindow();
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renderWindow.init();
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renderWindow.startLoop();
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renderWindow.exit();
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}
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}
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package de.bixilon.minosoft.gui.rendering;
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import org.lwjgl.glfw.GLFWErrorCallback;
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import org.lwjgl.glfw.GLFWVidMode;
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import org.lwjgl.glfw.GLFWWindowSizeCallback;
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import org.lwjgl.opengl.GL;
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import org.lwjgl.system.MemoryStack;
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import java.nio.IntBuffer;
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import static org.lwjgl.glfw.Callbacks.glfwFreeCallbacks;
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import static org.lwjgl.glfw.GLFW.*;
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import static org.lwjgl.opengl.GL11.*;
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import static org.lwjgl.system.MemoryStack.stackPush;
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import static org.lwjgl.system.MemoryUtil.NULL;
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public class RenderWindow {
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private long window;
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public void init() {
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// Setup an error callback. The default implementation
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// will print the error message in System.err.
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GLFWErrorCallback.createPrint(System.err).set();
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// Initialize GLFW. Most GLFW functions will not work before doing this.
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if (!glfwInit()) {
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throw new IllegalStateException("Unable to initialize GLFW");
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}
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// Configure GLFW
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glfwDefaultWindowHints(); // optional, the current window hints are already the default
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // the window will stay hidden after creation
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glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // the window will be resizable
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// Create the window
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this.window = glfwCreateWindow(800, 600, "Hello World!", NULL, NULL);
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if (this.window == NULL) {
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glfwTerminate();
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throw new RuntimeException("Failed to create the GLFW window");
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}
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glfwSetWindowSizeCallback(this.window, new GLFWWindowSizeCallback() {
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@Override
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public void invoke(long window, int width, int height) {
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glViewport(0, 0, width, height);
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}
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});
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// Setup a key callback. It will be called every time a key is pressed, repeated or released.
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glfwSetKeyCallback(this.window, (window, key, scancode, action, mods) -> {
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if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) {
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glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
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}
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});
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// Get the thread stack and push a new frame
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try (MemoryStack stack = stackPush()) {
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IntBuffer pWidth = stack.mallocInt(1); // int*
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IntBuffer pHeight = stack.mallocInt(1); // int*
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// Get the window size passed to glfwCreateWindow
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glfwGetWindowSize(this.window, pWidth, pHeight);
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// Get the resolution of the primary monitor
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GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
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// Center the window
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glfwSetWindowPos(
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this.window,
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(vidmode.width() - pWidth.get(0)) / 2,
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(vidmode.height() - pHeight.get(0)) / 2
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);
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} // the stack frame is popped automatically
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// Make the OpenGL context current
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glfwMakeContextCurrent(this.window);
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// Enable v-sync
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glfwSwapInterval(1);
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// Make the window visible
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glfwShowWindow(this.window);
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GL.createCapabilities();
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glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
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}
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public void startLoop() {
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// This line is critical for LWJGL's interoperation with GLFW's
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// OpenGL context, or any context that is managed externally.
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// LWJGL detects the context that is current in the current thread,
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// creates the GLCapabilities instance and makes the OpenGL
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// bindings available for use.
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// Run the rendering loop until the user has attempted to close
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// the window or has pressed the ESCAPE key.
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while (!glfwWindowShouldClose(this.window)) {
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loop();
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}
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}
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private void loop() {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the framebuffer
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glfwSwapBuffers(this.window); // swap the color buffers
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// Poll for window events. The key callback above will only be
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// invoked during this call.
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glfwPollEvents();
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}
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public void exit() {
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// Free the window callbacks and destroy the window
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glfwFreeCallbacks(this.window);
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glfwDestroyWindow(this.window);
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// Terminate GLFW and free the error callback
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glfwTerminate();
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glfwSetErrorCallback(null).free();
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}
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}
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