lwjgl: basic window

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Bixilon 2020-12-27 13:26:30 +01:00
parent 42478ea031
commit 018af2dbf9
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2 changed files with 144 additions and 0 deletions

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package de.bixilon.minosoft.gui.rendering;
import org.lwjgl.Version;
public class DummyRender {
public static void main(String[] args) {
System.out.println("Hello LWJGL " + Version.getVersion() + "!");
RenderWindow renderWindow = new RenderWindow();
renderWindow.init();
renderWindow.startLoop();
renderWindow.exit();
}
}

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package de.bixilon.minosoft.gui.rendering;
import org.lwjgl.glfw.GLFWErrorCallback;
import org.lwjgl.glfw.GLFWVidMode;
import org.lwjgl.glfw.GLFWWindowSizeCallback;
import org.lwjgl.opengl.GL;
import org.lwjgl.system.MemoryStack;
import java.nio.IntBuffer;
import static org.lwjgl.glfw.Callbacks.glfwFreeCallbacks;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.system.MemoryStack.stackPush;
import static org.lwjgl.system.MemoryUtil.NULL;
public class RenderWindow {
private long window;
public void init() {
// Setup an error callback. The default implementation
// will print the error message in System.err.
GLFWErrorCallback.createPrint(System.err).set();
// Initialize GLFW. Most GLFW functions will not work before doing this.
if (!glfwInit()) {
throw new IllegalStateException("Unable to initialize GLFW");
}
// Configure GLFW
glfwDefaultWindowHints(); // optional, the current window hints are already the default
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // the window will stay hidden after creation
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // the window will be resizable
// Create the window
this.window = glfwCreateWindow(800, 600, "Hello World!", NULL, NULL);
if (this.window == NULL) {
glfwTerminate();
throw new RuntimeException("Failed to create the GLFW window");
}
glfwSetWindowSizeCallback(this.window, new GLFWWindowSizeCallback() {
@Override
public void invoke(long window, int width, int height) {
glViewport(0, 0, width, height);
}
});
// Setup a key callback. It will be called every time a key is pressed, repeated or released.
glfwSetKeyCallback(this.window, (window, key, scancode, action, mods) -> {
if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE) {
glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
}
});
// Get the thread stack and push a new frame
try (MemoryStack stack = stackPush()) {
IntBuffer pWidth = stack.mallocInt(1); // int*
IntBuffer pHeight = stack.mallocInt(1); // int*
// Get the window size passed to glfwCreateWindow
glfwGetWindowSize(this.window, pWidth, pHeight);
// Get the resolution of the primary monitor
GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
// Center the window
glfwSetWindowPos(
this.window,
(vidmode.width() - pWidth.get(0)) / 2,
(vidmode.height() - pHeight.get(0)) / 2
);
} // the stack frame is popped automatically
// Make the OpenGL context current
glfwMakeContextCurrent(this.window);
// Enable v-sync
glfwSwapInterval(1);
// Make the window visible
glfwShowWindow(this.window);
GL.createCapabilities();
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
}
public void startLoop() {
// This line is critical for LWJGL's interoperation with GLFW's
// OpenGL context, or any context that is managed externally.
// LWJGL detects the context that is current in the current thread,
// creates the GLCapabilities instance and makes the OpenGL
// bindings available for use.
// Run the rendering loop until the user has attempted to close
// the window or has pressed the ESCAPE key.
while (!glfwWindowShouldClose(this.window)) {
loop();
}
}
private void loop() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the framebuffer
glfwSwapBuffers(this.window); // swap the color buffers
// Poll for window events. The key callback above will only be
// invoked during this call.
glfwPollEvents();
}
public void exit() {
// Free the window callbacks and destroy the window
glfwFreeCallbacks(this.window);
glfwDestroyWindow(this.window);
// Terminate GLFW and free the error callback
glfwTerminate();
glfwSetErrorCallback(null).free();
}
}