even better fov multiplier

This commit is contained in:
Bixilon 2021-06-27 19:08:30 +02:00
parent a9280eef30
commit 02f458cff5
No known key found for this signature in database
GPG Key ID: 5CAD791931B09AC4
43 changed files with 134 additions and 58 deletions

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@ -12,6 +12,7 @@
*/
package de.bixilon.minosoft.data
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.registries.blocks.properties.serializer.BlockPropertiesSerializer
import de.bixilon.minosoft.util.KUtil
import de.bixilon.minosoft.util.enum.ValuesEnum

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@ -0,0 +1,24 @@
/*
* Minosoft
* Copyright (C) 2021 Moritz Zwerger
*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
*/
package de.bixilon.minosoft.data.direction
import glm_.vec3.Vec3
import glm_.vec3.Vec3d
import glm_.vec3.Vec3i
interface AbstractDirection {
val vector: Vec3i
val vectorf: Vec3
val vectord: Vec3d
}

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@ -1,6 +1,6 @@
/*
* Minosoft
* Copyright (C) 2020 Moritz Zwerger
* Copyright (C) 2021 Moritz Zwerger
*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
*
@ -10,8 +10,9 @@
*
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
*/
package de.bixilon.minosoft.data
package de.bixilon.minosoft.data.direction
import de.bixilon.minosoft.data.Axes
import de.bixilon.minosoft.data.registries.blocks.properties.serializer.BlockPropertiesSerializer
import de.bixilon.minosoft.gui.rendering.chunk.models.FaceSize
import de.bixilon.minosoft.gui.rendering.chunk.models.loading.BlockModelElement
@ -24,7 +25,10 @@ import glm_.vec3.Vec3d
import glm_.vec3.Vec3i
import kotlin.math.abs
enum class Directions(val horizontalId: Int, val vector: Vec3i) {
enum class Directions(
val horizontalId: Int,
override val vector: Vec3i,
) : AbstractDirection {
DOWN(-1, Vec3i(0, -1, 0)),
UP(-1, Vec3i(0, 1, 0)),
NORTH(2, Vec3i(0, 0, -1)),
@ -32,8 +36,8 @@ enum class Directions(val horizontalId: Int, val vector: Vec3i) {
WEST(1, Vec3i(-1, 0, 0)),
EAST(3, Vec3i(1, 0, 0));
val vectorf = Vec3(vector)
val vectord = Vec3d(vector)
override val vectorf = Vec3(vector)
override val vectord = Vec3d(vector)
val axis: Axes get() = Axes.byDirection(this)

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@ -0,0 +1,33 @@
/*
* Minosoft
* Copyright (C) 2021 Moritz Zwerger
*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
*/
package de.bixilon.minosoft.data.direction
import de.bixilon.minosoft.gui.rendering.util.VecUtil.plus
import de.bixilon.minosoft.gui.rendering.util.VecUtil.toVec3
import de.bixilon.minosoft.gui.rendering.util.VecUtil.toVec3d
import glm_.vec3.Vec3
import glm_.vec3.Vec3d
import glm_.vec3.Vec3i
class FakeDirection(override val vector: Vec3i) : AbstractDirection {
override val vectorf: Vec3 = vector.toVec3
override val vectord: Vec3d = vector.toVec3d
companion object {
val NORTH_WEST = FakeDirection(Directions.NORTH + Directions.WEST)
val NORTH_EAST = FakeDirection(Directions.NORTH + Directions.EAST)
val SOUTH_WEST = FakeDirection(Directions.SOUTH + Directions.WEST)
val SOUTH_EAST = FakeDirection(Directions.SOUTH + Directions.WEST)
}
}

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@ -12,7 +12,7 @@
*/
package de.bixilon.minosoft.data.entities
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.entities.entities.animal.Axolotl
import de.bixilon.minosoft.data.entities.entities.npc.villager.data.VillagerData
import de.bixilon.minosoft.data.entities.entities.npc.villager.data.VillagerLevels

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@ -13,7 +13,7 @@
package de.bixilon.minosoft.data.entities.block
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.registries.ResourceLocation
import de.bixilon.minosoft.protocol.network.connection.PlayConnection

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@ -13,7 +13,7 @@
package de.bixilon.minosoft.data.entities.block
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.inventory.ItemStack
import de.bixilon.minosoft.data.registries.ResourceLocation
import de.bixilon.minosoft.data.registries.blocks.BlockState

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@ -13,7 +13,7 @@
package de.bixilon.minosoft.data.entities.block.piston
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.entities.block.BlockActionEntity
import de.bixilon.minosoft.data.entities.block.BlockEntity
import de.bixilon.minosoft.data.entities.block.BlockEntityFactory

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@ -12,7 +12,7 @@
*/
package de.bixilon.minosoft.data.entities.entities.decoration
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.entities.EntityMetaDataFields
import de.bixilon.minosoft.data.entities.EntityRotation
import de.bixilon.minosoft.data.entities.entities.EntityMetaDataFunction

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@ -12,7 +12,7 @@
*/
package de.bixilon.minosoft.data.entities.entities.decoration
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.entities.EntityRotation
import de.bixilon.minosoft.data.entities.entities.Entity
import de.bixilon.minosoft.data.entities.entities.EntityMetaDataFunction

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@ -12,7 +12,7 @@
*/
package de.bixilon.minosoft.data.entities.entities.monster
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.entities.EntityMetaDataFields
import de.bixilon.minosoft.data.entities.EntityRotation
import de.bixilon.minosoft.data.entities.entities.EntityMetaDataFunction

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@ -13,7 +13,7 @@
package de.bixilon.minosoft.data.entities.meta
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.entities.EntityMetaDataFields
import de.bixilon.minosoft.data.entities.EntityRotation
import de.bixilon.minosoft.data.entities.Poses

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@ -14,7 +14,7 @@
package de.bixilon.minosoft.data.physics
import de.bixilon.minosoft.data.Axes
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.player.LocalPlayerEntity
import de.bixilon.minosoft.gui.rendering.chunk.VoxelShape
import de.bixilon.minosoft.gui.rendering.chunk.models.AABB

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@ -14,10 +14,10 @@ package de.bixilon.minosoft.data.player
import de.bixilon.minosoft.Minosoft
import de.bixilon.minosoft.data.Axes
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.abilities.Gamemodes
import de.bixilon.minosoft.data.abilities.ItemCooldown
import de.bixilon.minosoft.data.accounts.Account
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.entities.EntityRotation
import de.bixilon.minosoft.data.entities.entities.player.PlayerEntity
import de.bixilon.minosoft.data.entities.entities.player.RemotePlayerEntity

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@ -14,7 +14,7 @@
package de.bixilon.minosoft.data.registries.blocks.properties
import de.bixilon.minosoft.data.Axes
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.registries.blocks.properties.serializer.BlockPropertiesSerializer
import de.bixilon.minosoft.data.registries.blocks.properties.serializer.BooleanBlockPropertiesSerializer
import de.bixilon.minosoft.data.registries.blocks.properties.serializer.IntBlockPropertiesSerializer

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@ -14,7 +14,7 @@
package de.bixilon.minosoft.data.registries.blocks.types
import com.google.gson.JsonObject
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.entities.block.BlockEntity
import de.bixilon.minosoft.data.registries.ResourceLocation
import de.bixilon.minosoft.data.registries.blocks.BlockState

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@ -14,7 +14,7 @@
package de.bixilon.minosoft.data.registries.blocks.types.portal
import com.google.gson.JsonObject
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.registries.ResourceLocation
import de.bixilon.minosoft.data.registries.blocks.BlockState
import de.bixilon.minosoft.data.registries.blocks.types.Block

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@ -14,7 +14,7 @@
package de.bixilon.minosoft.data.registries.blocks.types.wall
import com.google.gson.JsonObject
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.inventory.ItemStack
import de.bixilon.minosoft.data.player.Hands
import de.bixilon.minosoft.data.registries.ResourceLocation

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@ -14,7 +14,7 @@
package de.bixilon.minosoft.data.registries.blocks.types.wall
import com.google.gson.JsonObject
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.registries.ResourceLocation
import de.bixilon.minosoft.data.registries.blocks.BlockState
import de.bixilon.minosoft.data.registries.blocks.properties.Attachments

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@ -13,7 +13,7 @@
package de.bixilon.minosoft.data.registries.fluid
import com.google.gson.JsonObject
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.registries.ResourceLocation
import de.bixilon.minosoft.data.registries.blocks.BlockState
import de.bixilon.minosoft.data.registries.blocks.types.FluidBlock

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@ -14,7 +14,7 @@
package de.bixilon.minosoft.data.registries.fluid.lava
import com.google.gson.JsonObject
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.registries.ResourceLocation
import de.bixilon.minosoft.data.registries.blocks.BlockState
import de.bixilon.minosoft.data.registries.fluid.FlowableFluid

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@ -15,7 +15,7 @@ package de.bixilon.minosoft.data.registries.items.tools
import com.google.gson.JsonObject
import de.bixilon.minosoft.Minosoft
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.inventory.ItemStack
import de.bixilon.minosoft.data.player.Hands
import de.bixilon.minosoft.data.registries.ResourceLocation

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@ -15,7 +15,7 @@ package de.bixilon.minosoft.data.registries.items.tools
import com.google.gson.JsonObject
import de.bixilon.minosoft.Minosoft
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.inventory.ItemStack
import de.bixilon.minosoft.data.player.Hands
import de.bixilon.minosoft.data.registries.ResourceLocation

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@ -4,7 +4,7 @@ import com.google.gson.JsonArray
import com.google.gson.JsonElement
import com.google.gson.JsonPrimitive
import de.bixilon.minosoft.data.Axes
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.gui.rendering.chunk.models.AABB
import de.bixilon.minosoft.gui.rendering.util.VecUtil.EMPTY
import de.bixilon.minosoft.gui.rendering.util.VecUtil.ONE

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@ -15,7 +15,8 @@ package de.bixilon.minosoft.gui.rendering.chunk
import de.bixilon.minosoft.Minosoft
import de.bixilon.minosoft.config.config.game.controls.KeyBindingsNames
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.direction.FakeDirection
import de.bixilon.minosoft.data.registries.ResourceLocation
import de.bixilon.minosoft.data.registries.blocks.BlockState
import de.bixilon.minosoft.data.registries.blocks.properties.BlockProperties
@ -243,8 +244,8 @@ class WorldRenderer(
}
// ensure all neighbor chunks are loaded
for (direction in Directions.SIDES) {
val neighborChunk = world.chunks[chunkPosition + direction]
for (neighbourPosition in chunkPosition.neighbourPositions) {
val neighborChunk = world.chunks[neighbourPosition]
if (neighborChunk == null || !neighborChunk.isFullyLoaded) {
// neighbors not loaded, doing later
queuedChunks.add(chunkPosition)
@ -270,17 +271,10 @@ class WorldRenderer(
}
private fun checkNeighbours(chunkPosition: Vec2i) {
val neighborsPositions: Array<Vec2i> = arrayOf(
chunkPosition + Directions.NORTH,
chunkPosition + Directions.SOUTH,
chunkPosition + Directions.WEST,
chunkPosition + Directions.EAST,
)
checkQueuedChunks(neighborsPositions)
checkQueuedChunks(chunkPosition.neighbourPositions)
}
private fun checkQueuedChunks(chunkPositions: Array<Vec2i>) {
private fun checkQueuedChunks(chunkPositions: List<Vec2i>) {
for (position in chunkPositions) {
if (queuedChunks.contains(position)) {
prepareChunk(position, checkQueued = false)
@ -470,5 +464,19 @@ class WorldRenderer(
private operator fun Int.plus(upOrDown: Directions): Int {
return this + upOrDown.vector.y
}
val Vec2i.neighbourPositions: List<Vec2i>
get() {
return listOf(
this + Directions.NORTH,
this + Directions.SOUTH,
this + Directions.WEST,
this + Directions.EAST,
this + FakeDirection.NORTH_WEST,
this + FakeDirection.NORTH_EAST,
this + FakeDirection.SOUTH_WEST,
this + FakeDirection.SOUTH_EAST,
)
}
}
}

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@ -2,7 +2,7 @@ package de.bixilon.minosoft.gui.rendering.chunk.models
import com.google.gson.JsonObject
import de.bixilon.minosoft.data.Axes
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.gui.rendering.util.VecUtil.EMPTY
import de.bixilon.minosoft.gui.rendering.util.VecUtil.ONE
import de.bixilon.minosoft.gui.rendering.util.VecUtil.get

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@ -15,7 +15,8 @@ package de.bixilon.minosoft.gui.rendering.chunk.models.loading
import com.google.gson.JsonObject
import de.bixilon.minosoft.data.Axes
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.gui.rendering.util.VecUtil.EMPTY
import de.bixilon.minosoft.gui.rendering.util.VecUtil.rotate
import de.bixilon.minosoft.gui.rendering.util.VecUtil.toVec3
import glm_.func.rad

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@ -14,7 +14,7 @@
package de.bixilon.minosoft.gui.rendering.chunk.models.loading
import com.google.gson.JsonObject
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.gui.rendering.chunk.models.AABB
import de.bixilon.minosoft.gui.rendering.util.VecUtil
import de.bixilon.minosoft.gui.rendering.util.VecUtil.readUV

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@ -15,7 +15,7 @@ package de.bixilon.minosoft.gui.rendering.chunk.models.renderable
import com.google.common.collect.HashBiMap
import com.google.gson.JsonObject
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.registries.ResourceLocation
import de.bixilon.minosoft.data.registries.biomes.Biome
import de.bixilon.minosoft.data.text.RGBColor

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@ -16,7 +16,7 @@ package de.bixilon.minosoft.gui.rendering.chunk.models.renderable
import com.google.common.collect.HashBiMap
import com.google.gson.JsonObject
import de.bixilon.minosoft.data.Axes
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.text.RGBColor
import de.bixilon.minosoft.gui.rendering.chunk.ChunkMeshCollection
import de.bixilon.minosoft.gui.rendering.chunk.SectionArrayMesh

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@ -1,6 +1,6 @@
package de.bixilon.minosoft.gui.rendering.chunk.models.renderable
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.registries.ResourceLocation
import de.bixilon.minosoft.data.registries.biomes.Biome
import de.bixilon.minosoft.data.registries.blocks.BlockState

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@ -13,7 +13,7 @@
package de.bixilon.minosoft.gui.rendering.chunk.models.renderable
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.registries.ResourceLocation
import de.bixilon.minosoft.gui.rendering.chunk.models.FaceSize
import de.bixilon.minosoft.gui.rendering.textures.Texture

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@ -14,7 +14,7 @@
package de.bixilon.minosoft.gui.rendering.hud.nodes.debug
import de.bixilon.minosoft.config.config.game.controls.KeyBindingsNames
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.registries.ResourceLocation
import de.bixilon.minosoft.gui.rendering.chunk.WorldRenderer
import de.bixilon.minosoft.gui.rendering.hud.HUDElementProperties

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@ -14,8 +14,8 @@
package de.bixilon.minosoft.gui.rendering.input
import de.bixilon.minosoft.config.config.game.controls.KeyBindingsNames
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.abilities.Gamemodes
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.inventory.ItemStack
import de.bixilon.minosoft.data.player.Hands
import de.bixilon.minosoft.data.registries.blocks.BlockState

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@ -13,7 +13,7 @@
package de.bixilon.minosoft.gui.rendering.input.camera.hit
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.registries.blocks.BlockState
import de.bixilon.minosoft.util.KUtil.format
import glm_.vec3.Vec3d

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@ -13,7 +13,7 @@
package de.bixilon.minosoft.gui.rendering.input.camera.hit
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.entities.entities.Entity
import glm_.vec3.Vec3d

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@ -13,7 +13,7 @@
package de.bixilon.minosoft.gui.rendering.input.camera.hit
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.registries.blocks.BlockState
import de.bixilon.minosoft.data.registries.blocks.properties.BlockProperties
import de.bixilon.minosoft.data.registries.fluid.Fluid

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@ -13,7 +13,7 @@
package de.bixilon.minosoft.gui.rendering.input.camera.hit
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import glm_.vec3.Vec3d
abstract class RaycastHit(

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@ -19,7 +19,8 @@ import com.google.gson.JsonObject
import com.google.gson.JsonPrimitive
import de.bixilon.minosoft.Minosoft
import de.bixilon.minosoft.data.Axes
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.AbstractDirection
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.registries.blocks.RandomOffsetTypes
import de.bixilon.minosoft.data.registries.blocks.types.Block
import de.bixilon.minosoft.gui.rendering.chunk.models.AABB
@ -265,7 +266,7 @@ object VecUtil {
return Vec3i((x + vec2.x), y, (z + vec2.y))
}
infix operator fun Vec3i.plus(direction: Directions?): Vec3i {
infix operator fun Vec3i.plus(direction: AbstractDirection?): Vec3i {
return this + direction?.vector
}
@ -277,7 +278,7 @@ object VecUtil {
return Vec2i(x + vec3.x, y + vec3.z)
}
infix operator fun Vec2i.plus(direction: Directions): Vec2i {
infix operator fun Vec2i.plus(direction: AbstractDirection): Vec2i {
return this + direction.vector
}
@ -465,4 +466,8 @@ object VecUtil {
z = 0.0
}
}
operator fun AbstractDirection.plus(direction: AbstractDirection): Vec3i {
return this.vector + direction.vector
}
}

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@ -12,7 +12,7 @@
*/
package de.bixilon.minosoft.protocol.packets.c2s.play
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.protocol.packets.c2s.PlayC2SPacket
import de.bixilon.minosoft.protocol.protocol.PlayOutByteBuffer
import de.bixilon.minosoft.protocol.protocol.ProtocolVersions

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@ -12,7 +12,7 @@
*/
package de.bixilon.minosoft.protocol.packets.c2s.play
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.inventory.ItemStack
import de.bixilon.minosoft.data.player.Hands
import de.bixilon.minosoft.protocol.packets.c2s.PlayC2SPacket

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@ -12,8 +12,8 @@
*/
package de.bixilon.minosoft.protocol.packets.s2c.play
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.Directions.Companion.byId
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.direction.Directions.Companion.byId
import de.bixilon.minosoft.data.entities.entities.decoration.Painting
import de.bixilon.minosoft.data.registries.Motive
import de.bixilon.minosoft.modding.event.events.EntitySpawnEvent

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@ -14,11 +14,11 @@ package de.bixilon.minosoft.protocol.protocol
import com.google.gson.JsonObject
import com.google.gson.JsonParser
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.commands.CommandArgumentNode
import de.bixilon.minosoft.data.commands.CommandLiteralNode
import de.bixilon.minosoft.data.commands.CommandNode
import de.bixilon.minosoft.data.commands.CommandRootNode
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.entities.Poses
import de.bixilon.minosoft.data.registries.ResourceLocation
import de.bixilon.minosoft.data.tags.Tag