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some arm finetuning
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@ -31,6 +31,6 @@ class FirstPersonArmAnimator(private val player: PlayerModel) : SkeletalAnimatio
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if (channel != KeyframeChannels.ROTATION) {
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return null
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}
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return Vec3(140, -20, -10)
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return Vec3(120, -20, -10)
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}
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}
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