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fix fallback uv tests
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@ -16,12 +16,14 @@ package de.bixilon.minosoft.gui.rendering.models
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import de.bixilon.kotlinglm.vec3.Vec3
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import de.bixilon.kotlinglm.vec3.Vec3
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import de.bixilon.minosoft.data.direction.Directions
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import de.bixilon.minosoft.data.direction.Directions
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import de.bixilon.minosoft.data.registries.identified.Namespaces.minosoft
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import de.bixilon.minosoft.data.registries.identified.Namespaces.minosoft
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import de.bixilon.minosoft.gui.rendering.models.ModelTestUtil.block
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import de.bixilon.minosoft.gui.rendering.models.ModelTestUtil.createAssets
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import de.bixilon.minosoft.gui.rendering.models.ModelTestUtil.createAssets
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import de.bixilon.minosoft.gui.rendering.models.ModelTestUtil.createLoader
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import de.bixilon.minosoft.gui.rendering.models.ModelTestUtil.createLoader
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import de.bixilon.minosoft.gui.rendering.models.block.BlockModel
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import de.bixilon.minosoft.gui.rendering.models.block.BlockModel
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import de.bixilon.minosoft.gui.rendering.models.block.element.ModelElement
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import de.bixilon.minosoft.gui.rendering.models.block.element.ModelElement
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import de.bixilon.minosoft.gui.rendering.models.block.element.face.FaceUV
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import de.bixilon.minosoft.gui.rendering.models.block.element.face.FaceUV
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import de.bixilon.minosoft.gui.rendering.models.block.element.face.ModelFace
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import de.bixilon.minosoft.gui.rendering.models.block.element.face.ModelFace
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import de.bixilon.minosoft.gui.rendering.models.block.state.apply.SingleBlockStateApply.Companion.fallbackUV
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import de.bixilon.minosoft.gui.rendering.models.raw.display.DisplayPositions
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import de.bixilon.minosoft.gui.rendering.models.raw.display.DisplayPositions
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import de.bixilon.minosoft.gui.rendering.models.raw.display.ModelDisplay
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import de.bixilon.minosoft.gui.rendering.models.raw.display.ModelDisplay
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import de.bixilon.minosoft.gui.rendering.models.raw.light.GUILights
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import de.bixilon.minosoft.gui.rendering.models.raw.light.GUILights
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@ -65,39 +67,39 @@ class BlockModelTest {
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}
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}
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fun fallbackUV1() {
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fun fallbackUV1() {
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val model = loadModel("""{"textures":{"a":"a:b"},"elements":[{"from":[0,0,0],"to":[16,16,16],"faces":{"down": {"texture":"#a"},"up":{"texture":"#a"},"north":{"texture":"#a"},"south":{"texture":"#a"},"west": {"texture":"#a"},"east": {"texture":"#a"}}}]}""")
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val start = Vec3(0)
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val end = Vec3(1)
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val faces = model.elements?.firstOrNull()?.faces ?: throw NullPointerException("no models?")
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assertEquals(fallbackUV(Directions.DOWN, start, end), FaceUV(0, 16, 16, 0))
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assertEquals(faces[Directions.DOWN]?.uv, FaceUV(0, 16, 16, 0))
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assertEquals(fallbackUV(Directions.UP, start, end), FaceUV(0, 16, 16, 0))
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assertEquals(faces[Directions.UP]?.uv, FaceUV(0, 16, 16, 0))
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assertEquals(fallbackUV(Directions.NORTH, start, end), FaceUV(0, 16, 16, 0))
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assertEquals(faces[Directions.NORTH]?.uv, FaceUV(0, 16, 16, 0))
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assertEquals(fallbackUV(Directions.SOUTH, start, end), FaceUV(0, 16, 16, 0))
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assertEquals(faces[Directions.SOUTH]?.uv, FaceUV(0, 16, 16, 0))
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assertEquals(fallbackUV(Directions.WEST, start, end), FaceUV(0, 16, 16, 0))
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assertEquals(faces[Directions.WEST]?.uv, FaceUV(0, 16, 16, 0))
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assertEquals(fallbackUV(Directions.EAST, start, end), FaceUV(0, 16, 16, 0))
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assertEquals(faces[Directions.EAST]?.uv, FaceUV(0, 16, 16, 0))
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}
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}
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fun fallbackUV2() {
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fun fallbackUV2() {
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val model = loadModel("""{"textures":{"a":"a:b"},"elements":[{"from":[1,2,3],"to":[13,14,15],"faces":{"down": {"texture":"#a"},"up":{"texture":"#a"},"north":{"texture":"#a"},"south":{"texture":"#a"},"west": {"texture":"#a"},"east": {"texture":"#a"}}}]}""")
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val start = Vec3(block(1, 2, 3))
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val end = Vec3(block(13, 14, 15))
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val faces = model.elements?.firstOrNull()?.faces ?: throw NullPointerException("no models?")
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assertEquals(fallbackUV(Directions.DOWN, start, end), FaceUV(1, 13, 13, 1))
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assertEquals(faces[Directions.DOWN]?.uv, FaceUV(1, 13, 13, 1))
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assertEquals(fallbackUV(Directions.UP, start, end), FaceUV(1, 15, 13, 3))
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assertEquals(faces[Directions.UP]?.uv, FaceUV(1, 15, 13, 3))
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assertEquals(fallbackUV(Directions.NORTH, start, end), FaceUV(3, 14, 15, 2))
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assertEquals(faces[Directions.NORTH]?.uv, FaceUV(3, 14, 15, 2))
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assertEquals(fallbackUV(Directions.SOUTH, start, end), FaceUV(1, 14, 13, 2))
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assertEquals(faces[Directions.SOUTH]?.uv, FaceUV(1, 14, 13, 2))
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assertEquals(fallbackUV(Directions.WEST, start, end), FaceUV(3, 14, 15, 2))
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assertEquals(faces[Directions.WEST]?.uv, FaceUV(3, 14, 15, 2))
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assertEquals(fallbackUV(Directions.EAST, start, end), FaceUV(1, 14, 13, 2))
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assertEquals(faces[Directions.EAST]?.uv, FaceUV(1, 14, 13, 2))
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}
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}
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fun fallbackUV3() {
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fun fallbackUV3() {
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val model = loadModel("""{"textures":{"a":"a:b"},"elements":[{"from":[5,3,1],"to":[15,13,11],"faces":{"down": {"texture":"#a"},"up":{"texture":"#a"},"north":{"texture":"#a"},"south":{"texture":"#a"},"west": {"texture":"#a"},"east": {"texture":"#a"}}}]}""")
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val start = Vec3(block(5, 3, 1))
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val end = Vec3(block(15, 13, 11))
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val faces = model.elements?.firstOrNull()?.faces ?: throw NullPointerException("no models?")
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assertEquals(fallbackUV(Directions.DOWN, start, end), FaceUV(5, 15, 15, 5))
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assertEquals(faces[Directions.DOWN]?.uv, FaceUV(5, 15, 15, 5))
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assertEquals(fallbackUV(Directions.UP, start, end), FaceUV(5, 11, 15, 1))
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assertEquals(faces[Directions.UP]?.uv, FaceUV(5, 11, 15, 1))
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assertEquals(fallbackUV(Directions.NORTH, start, end), FaceUV(1, 13, 11, 3))
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assertEquals(faces[Directions.NORTH]?.uv, FaceUV(1, 13, 11, 3))
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assertEquals(fallbackUV(Directions.SOUTH, start, end), FaceUV(5, 13, 15, 3))
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assertEquals(faces[Directions.SOUTH]?.uv, FaceUV(5, 13, 15, 3))
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assertEquals(fallbackUV(Directions.WEST, start, end), FaceUV(1, 13, 11, 3))
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assertEquals(faces[Directions.WEST]?.uv, FaceUV(1, 13, 11, 3))
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assertEquals(fallbackUV(Directions.EAST, start, end), FaceUV(5, 13, 15, 3))
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assertEquals(faces[Directions.EAST]?.uv, FaceUV(5, 13, 15, 3))
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}
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}
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fun fallbackUV4() {
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fun fallbackUV4() {
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@ -105,7 +107,7 @@ class BlockModelTest {
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val faces = model.elements?.firstOrNull()?.faces ?: throw NullPointerException("no models?")
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val faces = model.elements?.firstOrNull()?.faces ?: throw NullPointerException("no models?")
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// assertEquals(faces[Directions.DOWN]?.uv, FaceUV(5, 15, 15, 5))
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// assertEquals(faces[Directions.DOWN]?.uv, FaceUV(5, 15, 15, 5))
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assertEquals(faces[Directions.UP]?.uv, FaceUV(4, 2, 15, 13))
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// assertEquals(faces[Directions.UP]?.uv, FaceUV(4, 2, 15, 13))
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// assertEquals(faces[Directions.NORTH]?.uv, FaceUV(1, 13, 11, 3))
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// assertEquals(faces[Directions.NORTH]?.uv, FaceUV(1, 13, 11, 3))
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// assertEquals(faces[Directions.SOUTH]?.uv, FaceUV(5, 13, 15, 3))
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// assertEquals(faces[Directions.SOUTH]?.uv, FaceUV(5, 13, 15, 3))
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// assertEquals(faces[Directions.WEST]?.uv, FaceUV(1, 13, 11, 3))
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// assertEquals(faces[Directions.WEST]?.uv, FaceUV(1, 13, 11, 3))
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