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ambient occlusion: real greyscale
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@ -28,7 +28,7 @@ uniform mat4 uViewProjectionMatrix;
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#include "minosoft:light"
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#include "minosoft:animation"
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#define DEBUG
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// #define DEBUG
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#ifdef DEBUG
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const vec3 AMBIENT_OCCLUSION[4] = vec3[4](
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@ -38,7 +38,12 @@ vec3(0.0f, 2.0f, 0.0f),
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vec3(0.0f, 0.0f, 2.0f)
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);
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#else
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const float AMBIENT_OCCLUSION[4] = float[4](1.0f, 0.7f, 0.5f, 0.3f);
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const vec3 AMBIENT_OCCLUSION[4] = vec3[4](
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vec3(1.0f),
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vec3(0.85f),
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vec3(0.75f),
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vec3(0.60f)
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);
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#endif
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