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multiple entity render layers
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parent
0a2a92cdfe
commit
15b0d653d7
@ -18,16 +18,15 @@ import de.bixilon.kutil.latch.AbstractLatch
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import de.bixilon.kutil.observer.DataObserver.Companion.observe
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import de.bixilon.kutil.time.TimeUtil.millis
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import de.bixilon.minosoft.gui.rendering.RenderContext
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import de.bixilon.minosoft.gui.rendering.entities.feature.EntityRenderFeature
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import de.bixilon.minosoft.gui.rendering.entities.feature.register.EntityRenderFeatures
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import de.bixilon.minosoft.gui.rendering.entities.visibility.EntityLayer
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import de.bixilon.minosoft.gui.rendering.entities.visibility.VisibilityManager
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import de.bixilon.minosoft.gui.rendering.renderer.renderer.AsyncRenderer
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import de.bixilon.minosoft.gui.rendering.renderer.renderer.RendererBuilder
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import de.bixilon.minosoft.gui.rendering.renderer.renderer.world.LayerSettings
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import de.bixilon.minosoft.gui.rendering.renderer.renderer.world.WorldRenderer
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import de.bixilon.minosoft.gui.rendering.system.base.RenderSystem
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import de.bixilon.minosoft.gui.rendering.system.base.layer.RenderLayer
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import de.bixilon.minosoft.gui.rendering.system.base.layer.TranslucentLayer
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import de.bixilon.minosoft.gui.rendering.system.base.settings.RenderSettings
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import de.bixilon.minosoft.protocol.network.connection.play.PlayConnection
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class EntitiesRenderer(
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@ -47,7 +46,8 @@ class EntitiesRenderer(
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private var reset = false
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override fun registerLayers() {
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layers.register(EntityLayer, null, this::draw) { visibility.size <= 0 }
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layers.register(EntityLayer.OpaqueEntityLayer, null, { visibility.opaque.draw() }) { visibility.opaque.size <= 0 }
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layers.register(EntityLayer.TranslucentEntityLayer, null, { visibility.translucent.draw() }) { visibility.opaque.size <= 0 }
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}
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override fun prePrepareDraw() {
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@ -83,18 +83,12 @@ class EntitiesRenderer(
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features.postInit()
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}
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private fun draw() {
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for (feature in visibility) {
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private fun ArrayList<EntityRenderFeature>.draw() {
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for (feature in this) {
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feature.draw()
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}
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}
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object EntityLayer : RenderLayer {
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override val settings = RenderSettings(faceCulling = false)
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override val priority: Int get() = TranslucentLayer.priority - 1
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}
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companion object : RendererBuilder<EntitiesRenderer> {
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override fun build(connection: PlayConnection, context: RenderContext): EntitiesRenderer {
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@ -14,6 +14,8 @@
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package de.bixilon.minosoft.gui.rendering.entities.feature
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import de.bixilon.minosoft.gui.rendering.entities.renderer.EntityRenderer
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import de.bixilon.minosoft.gui.rendering.entities.visibility.EntityLayer
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import de.bixilon.minosoft.gui.rendering.entities.visibility.VisibilityManager
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abstract class EntityRenderFeature(val renderer: EntityRenderer<*>) : Comparable<EntityRenderFeature> {
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open var enabled = true
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@ -21,6 +23,8 @@ abstract class EntityRenderFeature(val renderer: EntityRenderer<*>) : Comparable
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open val priority: Int get() = 0
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val sort = this::class.java.hashCode()
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open val layer: EntityLayer get() = EntityLayer.OpaqueEntityLayer
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open fun updateVisibility(occluded: Boolean) {
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this.visible = !occluded
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}
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@ -32,7 +36,9 @@ abstract class EntityRenderFeature(val renderer: EntityRenderer<*>) : Comparable
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abstract fun draw()
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open fun compareByDistance(other: EntityRenderFeature): Int {
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return renderer.distance.compareTo(other.renderer.distance)
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val compared = renderer.distance.compareTo(other.renderer.distance)
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if (layer === EntityLayer.TranslucentEntityLayer) return -compared // translucent is sorted the exact other way
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return compared
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}
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override fun compareTo(other: EntityRenderFeature): Int {
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@ -43,4 +49,8 @@ abstract class EntityRenderFeature(val renderer: EntityRenderer<*>) : Comparable
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return compareByDistance(other)
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}
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open fun collect(visibility: VisibilityManager) {
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visibility[layer] += this
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}
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}
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@ -20,6 +20,7 @@ import de.bixilon.minosoft.data.entities.EntityRotation
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import de.bixilon.minosoft.data.text.ChatComponent
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import de.bixilon.minosoft.gui.rendering.entities.feature.EntityRenderFeature
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import de.bixilon.minosoft.gui.rendering.entities.renderer.EntityRenderer
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import de.bixilon.minosoft.gui.rendering.entities.visibility.EntityLayer
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import de.bixilon.minosoft.gui.rendering.font.renderer.component.ChatComponentRenderer
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import de.bixilon.minosoft.gui.rendering.font.renderer.element.CharSpacing
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import de.bixilon.minosoft.gui.rendering.font.renderer.element.TextRenderInfo
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@ -57,6 +58,8 @@ open class BillboardTextFeature(
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unload() // TODO: just update matrix
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}
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override val layer get() = EntityLayer.TranslucentEntityLayer
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override fun update(millis: Long, delta: Float) {
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if (!super.enabled) return unload()
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if (!isInRenderDistance()) return unload()
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@ -122,10 +125,6 @@ open class BillboardTextFeature(
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renderer.renderer.queue += { mesh.unload() }
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}
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override fun compareByDistance(other: EntityRenderFeature): Int {
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return -super.compareByDistance(other)
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}
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companion object {
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val PROPERTIES = TextRenderProperties(allowNewLine = false, shadow = false, charSpacing = CharSpacing(top = 1.0f, bottom = 1.0f))
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val MAX_SIZE = Vec2(300.0f, PROPERTIES.lineHeight)
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@ -0,0 +1,32 @@
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/*
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* Minosoft
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* Copyright (C) 2020-2023 Moritz Zwerger
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*
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* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This software is not affiliated with Mojang AB, the original developer of Minecraft.
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*/
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package de.bixilon.minosoft.gui.rendering.entities.visibility
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import de.bixilon.minosoft.gui.rendering.system.base.layer.OpaqueLayer
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import de.bixilon.minosoft.gui.rendering.system.base.layer.RenderLayer
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import de.bixilon.minosoft.gui.rendering.system.base.layer.TranslucentLayer
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import de.bixilon.minosoft.gui.rendering.system.base.settings.RenderSettings
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interface EntityLayer : RenderLayer {
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object OpaqueEntityLayer : EntityLayer {
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override val settings = RenderSettings(faceCulling = false)
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override val priority: Int get() = OpaqueLayer.priority + 1 // entities are mostly more expensive to render, let the gpu clip all fragments first
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}
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object TranslucentEntityLayer : EntityLayer {
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override val settings = RenderSettings(faceCulling = false)
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override val priority: Int get() = TranslucentLayer.priority - 1 // otherwise not visible through water, etc
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}
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}
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@ -21,13 +21,14 @@ import de.bixilon.minosoft.gui.rendering.events.VisibilityGraphChangeEvent
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import de.bixilon.minosoft.modding.event.listener.CallbackEventListener.Companion.listen
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import java.util.concurrent.atomic.AtomicInteger
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class VisibilityManager(val renderer: EntitiesRenderer) : Iterable<EntityRenderFeature> {
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class VisibilityManager(val renderer: EntitiesRenderer) {
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private var update = false
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var size: Int = 0
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private set
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private val count = AtomicInteger()
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private val visible: ArrayList<EntityRenderFeature> = ArrayList(1000)
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val opaque: ArrayList<EntityRenderFeature> = ArrayList(1000)
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val translucent: ArrayList<EntityRenderFeature> = ArrayList(1000)
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private val lock = SimpleLock()
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private val graph = renderer.context.camera.visibilityGraph
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private val frustum = renderer.context.camera.matrixHandler.frustum
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@ -37,7 +38,8 @@ class VisibilityManager(val renderer: EntitiesRenderer) : Iterable<EntityRenderF
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}
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fun reset() {
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this.visible.clear()
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opaque.clear()
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translucent.clear()
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count.set(0)
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}
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@ -59,18 +61,22 @@ class VisibilityManager(val renderer: EntitiesRenderer) : Iterable<EntityRenderF
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lock.lock()
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for (feature in renderer.features) {
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if (!feature.enabled || !feature.visible) continue
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this.visible += feature
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feature.collect(this)
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}
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lock.unlock()
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}
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fun finish() {
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this.visible.sort() // TODO: Optimize it (pre create array, just work with array?)
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// TODO: Optimize it (pre create array, just work with array?)
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this.opaque.sort()
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this.translucent.sort()
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this.update = false
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size = count.get()
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}
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override fun iterator(): Iterator<EntityRenderFeature> {
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return this.visible.iterator()
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operator fun get(layer: EntityLayer) = when (layer) {
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EntityLayer.OpaqueEntityLayer -> opaque
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EntityLayer.TranslucentEntityLayer -> translucent
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else -> throw IllegalStateException("Unknown entity layer: $layer")
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}
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}
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