fix old skins (1.7)

Yes, they are still widely used on modded servers. They are not flipped yet. so the test will fail
This commit is contained in:
Moritz Zwerger 2023-11-06 20:06:02 +01:00
parent 2d30078126
commit 192f1e876c
No known key found for this signature in database
GPG Key ID: 5CAD791931B09AC4
6 changed files with 85 additions and 13 deletions

View File

@ -0,0 +1,47 @@
/*
* Minosoft
* Copyright (C) 2020-2023 Moritz Zwerger
*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
*/
package de.bixilon.minosoft.gui.rendering.system.base.texture.skin
import de.bixilon.kotlinglm.vec2.Vec2i
import de.bixilon.minosoft.gui.rendering.system.base.texture.data.TextureData
import de.bixilon.minosoft.gui.rendering.textures.TextureUtil.readTexture
import de.bixilon.minosoft.test.IT
import org.testng.Assert.assertEquals
import org.testng.annotations.Test
@Test(groups = ["rendering", "textures"])
class SkinManagerTest {
val skin = IT.OBJENESIS.newInstance(SkinManager::class.java)
val readSkin = SkinManager::class.java.getDeclaredMethod("readSkin", ByteArray::class.java).apply { isAccessible = true }
private fun ByteArray.readSkin(): TextureData {
return readSkin.invoke(skin, this) as TextureData
}
fun `automatically detect and fix legacy skin`() {
val old = SkinManager::class.java.getResourceAsStream("/skins/7af7c07d1ded61b1d3312685b32e4568ffdda762ec8d808895cc329a93d606e0.png").readAllBytes().readSkin()
val expected = SkinManager::class.java.getResourceAsStream("/skins/7af7c07d1ded61b1d3312685b32e4568ffdda762ec8d808895cc329a93d606e0_fixed.png")!!.readTexture()
assertEquals(old.size, Vec2i(64, 64)) // fixed size
assertEquals(expected.size, Vec2i(64, 64))
old.buffer.rewind()
expected.buffer.rewind()
// TextureUtil.dump(File("/home/moritz/test.png"), old.size, old.buffer, true, false)
assertEquals(old.buffer, expected.buffer)
}
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 779 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 KiB

View File

@ -22,6 +22,7 @@ import de.bixilon.minosoft.gui.rendering.system.base.texture.array.TextureArrayP
import de.bixilon.minosoft.gui.rendering.system.base.texture.data.TextureData
import de.bixilon.minosoft.gui.rendering.system.base.texture.texture.Texture
import de.bixilon.minosoft.gui.rendering.system.base.texture.texture.TextureRenderData
import de.bixilon.minosoft.gui.rendering.textures.TextureUtil
import de.bixilon.minosoft.gui.rendering.textures.properties.ImageProperties
class AtlasTexture(
@ -42,18 +43,7 @@ class AtlasTexture(
fun request(size: Vec2i): Vec2i? = null
fun put(offset: Vec2i, source: TextureData, start: Vec2i, size: Vec2i): CodeTexturePart {
for (y in 0 until size.y) {
for (x in 0 until size.x) {
val sourceOffset = ((start.y + y) * source.size.x + (start.x + x)) * 4
val destinationOffset = ((offset.y + y) * this.size.x + (offset.x + x)) * 4
data.buffer.put(destinationOffset + 0, source.buffer.get(sourceOffset + 0))
data.buffer.put(destinationOffset + 1, source.buffer.get(sourceOffset + 1))
data.buffer.put(destinationOffset + 2, source.buffer.get(sourceOffset + 2))
data.buffer.put(destinationOffset + 3, source.buffer.get(sourceOffset + 3))
}
}
TextureUtil.copy(start, source, offset, this.data, size)
return CodeTexturePart(this, pixel * offset, pixel * (offset + size), size)
}

View File

@ -13,6 +13,7 @@
package de.bixilon.minosoft.gui.rendering.system.base.texture.skin
import de.bixilon.kotlinglm.vec2.Vec2i
import de.bixilon.kutil.exception.ExceptionUtil.catchAll
import de.bixilon.minosoft.assets.AssetsManager
import de.bixilon.minosoft.config.profile.profiles.account.AccountProfileManager
@ -21,7 +22,11 @@ import de.bixilon.minosoft.data.entities.entities.player.PlayerEntity
import de.bixilon.minosoft.data.entities.entities.player.local.LocalPlayerEntity
import de.bixilon.minosoft.data.entities.entities.player.properties.PlayerProperties
import de.bixilon.minosoft.gui.rendering.system.base.texture.TextureManager
import de.bixilon.minosoft.gui.rendering.system.base.texture.data.TextureData
import de.bixilon.minosoft.gui.rendering.system.base.texture.skin.vanilla.DefaultSkinProvider
import de.bixilon.minosoft.gui.rendering.textures.TextureUtil
import de.bixilon.minosoft.gui.rendering.textures.TextureUtil.readTexture
import java.io.ByteArrayInputStream
import java.util.*
class SkinManager(private val textureManager: TextureManager) {
@ -51,7 +56,7 @@ class SkinManager(private val textureManager: TextureManager) {
private fun getSkin(uuid: UUID, properties: PlayerProperties?, async: Boolean = true): PlayerSkin? {
val texture = properties?.textures?.skin ?: return default[uuid]
return PlayerSkin(textureManager.dynamicTextures.pushRaw(texture.getHash(), async) { texture.read() }, default[uuid]?.texture, texture.metadata.model)
return PlayerSkin(textureManager.dynamicTextures.push(texture.getHash(), async) { texture.read().readSkin() }, default[uuid]?.texture, texture.metadata.model)
}
fun getSkin(player: PlayerEntity, properties: PlayerProperties? = null, fetch: Boolean = true, async: Boolean = true): PlayerSkin? {
@ -67,4 +72,20 @@ class SkinManager(private val textureManager: TextureManager) {
return getSkin(uuid, properties ?: if (fetch) catchAll { PlayerProperties.fetch(uuid) } else null, async)
}
private fun ByteArray.readSkin(): TextureData {
val data = ByteArrayInputStream(this).readTexture()
if (data.size.y != 32) return data
val next = TextureData(Vec2i(64))
data.buffer.rewind()
next.buffer.put(data.buffer)
TextureUtil.copy(Vec2i(0, 16), next, Vec2i(16, 48), next, Vec2i(16, 16)) // leg [0, 16][16,16] to left leg [16, 48]
TextureUtil.copy(Vec2i(40, 16), next, Vec2i(32, 48), next, Vec2i(16, 16)) // arm [40, 16] to left arm [32, 48]
// TODO: flip
return next
}
}

View File

@ -123,4 +123,18 @@ object TextureUtil {
ImageIO.write(bufferedImage, "png", file)
}
fun copy(sourceOffset: Vec2i, source: TextureData, targetOffset: Vec2i, target: TextureData, size: Vec2i) {
for (y in 0 until size.y) {
for (x in 0 until size.x) {
val sofs = ((sourceOffset.y + y) * source.size.x + (sourceOffset.x + x)) * 4
val dofs = ((targetOffset.y + y) * target.size.x + (targetOffset.x + x)) * 4
target.buffer.put(dofs + 0, source.buffer.get(sofs + 0))
target.buffer.put(dofs + 1, source.buffer.get(sofs + 1))
target.buffer.put(dofs + 2, source.buffer.get(sofs + 2))
target.buffer.put(dofs + 3, source.buffer.get(sofs + 3))
}
}
}
}