some more memory optimisations

This commit is contained in:
Bixilon 2023-05-30 16:55:47 +02:00
parent 3548824ac5
commit 199aab67d7
No known key found for this signature in database
GPG Key ID: 5CAD791931B09AC4
10 changed files with 21 additions and 14 deletions

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@ -45,7 +45,7 @@ class EntityRenderInfo(private val entity: Entity) : Drawable, Tickable {
private fun interpolatePosition(delta: Float) {
// TODO: Only interpolate if changed
position = Vec3dUtil.interpolateLinear(delta.toDouble(), position0, position1)
eyePosition = position + Vec3d(0.0, entity.eyeHeight, 0.0)
eyePosition = position + Vec3d(0.0, entity.eyeHeight.toDouble(), 0.0)
cameraAABB = entity.defaultAABB + position
eyeBlockPosition = position1.blockPosition
}

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@ -30,10 +30,11 @@ open class SweetBerryBushBlock(resourceLocation: ResourceLocation, registries: R
if (entity !is LivingEntity) {
return
}
physics.slowMovement(state, Vec3d(0.8f, 0.75, 0.8f))
physics.slowMovement(state, SLOW)
}
companion object : PixLyzerBlockFactory<SweetBerryBushBlock> {
val SLOW = Vec3d(0.8f, 0.75, 0.8f)
override fun build(resourceLocation: ResourceLocation, registries: Registries, data: Map<String, Any>): SweetBerryBushBlock {
return SweetBerryBushBlock(resourceLocation, registries, data)

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@ -51,7 +51,7 @@ open class PowderSnowBlock(identifier: ResourceLocation = PowderSnowBlock.identi
if (entity is LivingEntity && physics.positionInfo.block?.block !is PowderSnowBlock) {
return
}
physics.slowMovement(state, Vec3d(0.9f, 1.5, 0.9f))
physics.slowMovement(state, SLOW)
}
override fun getCollisionShape(context: CollisionContext, blockPosition: Vec3i, state: BlockState, blockEntity: BlockEntity?): AbstractVoxelShape? {
@ -70,6 +70,7 @@ open class PowderSnowBlock(identifier: ResourceLocation = PowderSnowBlock.identi
companion object : BlockFactory<PowderSnowBlock> {
override val identifier = minecraft("powder_snow")
private val SLOW = Vec3d(0.9f, 1.5, 0.9f)
private val FALLING_SHAPE = VoxelShape(AABB(Vec3d(0.0, 0.0, 0.0), Vec3d(1.0, 0.9f, 1.0)))
private val TAG = minecraft("powder_snow_walkable_mobs")

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@ -52,11 +52,12 @@ open class CobwebBlock(identifier: ResourceLocation = Companion.identifier, sett
}
override fun onEntityCollision(entity: Entity, physics: EntityPhysics<*>, position: Vec3i, state: BlockState) {
physics.slowMovement(state, Vec3d(0.25, 0.05f, 0.25))
physics.slowMovement(state, SLOW)
}
companion object : BlockFactory<CobwebBlock> {
override val identifier = minecraft("cobweb")
val SLOW = Vec3d(0.25, 0.05f, 0.25)
override fun build(registries: Registries, settings: BlockSettings) = CobwebBlock(settings = settings)
}

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@ -103,7 +103,7 @@ abstract class Fluid(override val identifier: ResourceLocation) : RegistryItem()
protected fun LivingEntityPhysics<*>.applyBouncing(y: Double) {
val velocity = this.velocity
if (!horizontalCollision || !doesNotCollide(Vec3d(velocity.x, velocity.y + 0.6f - position.y + y, velocity.z))) return
this.velocity = Vec3d(velocity.x, 0.3f, velocity.z)
this.velocity = Vec3d(velocity.x, 0.3, velocity.z)
}
protected fun LivingEntityPhysics<*>.applyFriction(horizontal: Double, vertical: Double = 0.8f.toDouble()) {

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@ -168,9 +168,9 @@ class AABB {
fun offset(axis: Axes, offset: Double): AABB {
return when (axis) {
Axes.X -> this + Vec3d(-offset, 0, 0)
Axes.Y -> this + Vec3d(0, -offset, 0)
Axes.Z -> this + Vec3d(0, 0, -offset)
Axes.X -> this + Vec3d(-offset, 0.0, 0.0)
Axes.Y -> this + Vec3d(0.0, -offset, 0.0)
Axes.Z -> this + Vec3d(0.0, 0.0, -offset)
}
}
@ -237,7 +237,7 @@ class AABB {
}
fun hShrink(size: Float): AABB {
val vec = Vec3d(size, 0.0, size)
val vec = Vec3d(size, 0.0f, size)
return AABB(min + vec, max - vec)
}

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@ -111,7 +111,7 @@ object VecUtil {
get() = this shr 4
val Vec3i.entityPosition: Vec3d
get() = Vec3d(x + 0.5f, y, z + 0.5f) // ToDo: Confirm
get() = Vec3d(x + 0.5, y + 0.0, z + 0.5) // ToDo: Confirm
val Vec3i.centerf: Vec3
get() = Vec3(x + 0.5f, y + 0.5f, z + 0.5f)

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@ -14,6 +14,7 @@
package de.bixilon.minosoft.physics.entities
import de.bixilon.kotlinglm.vec3.Vec3d
import de.bixilon.kotlinglm.vec3.Vec3i
import de.bixilon.kutil.observer.DataObserver.Companion.observed
import de.bixilon.kutil.primitive.DoubleUtil
import de.bixilon.minosoft.data.direction.Directions
@ -33,7 +34,6 @@ import de.bixilon.minosoft.data.world.positions.BlockPosition
import de.bixilon.minosoft.data.world.positions.ChunkPositionUtil.inChunkPosition
import de.bixilon.minosoft.gui.rendering.util.VecUtil.plus
import de.bixilon.minosoft.gui.rendering.util.vec.vec3.Vec3dUtil.EMPTY
import de.bixilon.minosoft.gui.rendering.util.vec.vec3.Vec3dUtil.blockPosition
import de.bixilon.minosoft.physics.EntityPositionInfo
import de.bixilon.minosoft.physics.handlers.general.AbstractEntityPhysics
import de.bixilon.minosoft.physics.handlers.movement.SneakAdjuster
@ -107,7 +107,7 @@ open class EntityPhysics<E : Entity>(val entity: E) : BasicPhysicsEntity(), Abst
fun getLandingPosition(): BlockPosition {
val info = this.positionInfo
val position = Vec3d(info.inChunkPosition.x, position.y - 0.2, info.inChunkPosition.z).blockPosition
val position = Vec3i(info.inChunkPosition.x, (position.y - 0.2).toInt(), info.inChunkPosition.z)
val state = positionInfo.chunk?.get(position)
if (state == null) {
val down = positionInfo.chunk?.get(position + Directions.DOWN)

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@ -83,7 +83,7 @@ open class LivingEntityPhysics<E : LivingEntity>(entity: E) : EntityPhysics<E>(e
}
fun swimUpwards(fluid: Identified) {
this.velocity = velocity + Vec3d(0.0, 0.04f, 0.0)
this.velocity = velocity + SWIM_UPWARDS
}
fun doesNotCollide(offset: Vec3d): Boolean {
@ -173,4 +173,8 @@ open class LivingEntityPhysics<E : LivingEntity>(entity: E) : EntityPhysics<E>(e
super.tickRiding()
fallDistance = 0.0f
}
private companion object {
val SWIM_UPWARDS = Vec3d(0.0, 0.04f, 0.0)
}
}

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@ -134,7 +134,7 @@ object CollisionMovementPhysics {
if (!grounded || !(collided.x || collided.z)) return collision
val stepHeight = stepHeight
val stepHeight = stepHeight.toDouble()
var total = collide(Vec3d(movement.x, stepHeight, movement.z), aabb, collisions)
val vertical = collide(Vec3d(0.0, stepHeight, 0.0), aabb.extend(Vec3d(movement.x, 0.0, movement.z)), collisions)