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fix bad visibility graph
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@ -218,7 +218,7 @@ class WorldVisibilityGraph(
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}
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private fun VisibilityGraph.checkSection(chunkPosition: Vec2i, sectionIndex: Int, chunk: Chunk, visibilities: BooleanArray, direction: Directions, directionX: Int, directionY: Int, directionZ: Int, ignoreVisibility: Boolean) {
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if ((direction == Directions.UP && sectionIndex >= maxIndex) || (direction == Directions.DOWN && sectionIndex <= 0)) {
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if ((direction == Directions.UP && sectionIndex >= maxIndex) || (direction == Directions.DOWN && sectionIndex < 0)) {
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return
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}
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if (!isInViewDistance(chunkPosition)) {
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