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Improve Readmes
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# How to contribute
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First of all, thank you for visiting this page and for even thinking about contributing.
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First, thank you for visiting this page and for even thinking about contributing.
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## Things you can do
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@ -22,8 +22,8 @@ Minosoft is an open source project, it helps if you recommend it and share it mo
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that I developed something useful, and people start contributing.
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### Donating
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I started this project with the mind, that I'll never earn money from it. Just doing it for fun, so I am not dependent on it.
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In short: Currently not available and not planned.
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I started this project inb mind, that I'll never earn money from it. Just doing it for fun, so I am not dependent on it. So: Currently not available and not planned.
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## Issue and MR rules
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- Do not spam, we will answer when we have time.
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28
ReadMe.md
28
ReadMe.md
@ -8,21 +8,20 @@ Minosoft is an open source minecraft client, written from scratch in java. It ai
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- Rendering (WIP)
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- Multi protocol support (1.7 - latest)
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- Modding
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- Fast performance (incredible start time of 3 - 5 seconds on modern hardware (tested on Intel i7-4800MQ)
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- Fast performance (incredible start time of 3 - 5 seconds on modern hardware (tested on Intel i7-4800MQ))
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- Free (as far as we consider original minecraft as free) and open source
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- Multi accounting
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- Multi "sessions" (Connections to a server)
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- Multi threading
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- Async loading
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- Debugging on protocol layer
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- Search for LAN Server
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- LAN Servers
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## System requirements
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- CPU: Minosoft benefits from multiple cores (at least for most stuff). CPU is kind of important,
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but for the rendering clock speed is more important. 4 cores recommended with at least 2 Ghz.
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- RAM: Out goal was it to run without compromises on an 8 Gib computer and at least limited on an 4 Gib one.
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- Disk space: Minosoft itself is pretty small (2-3 Mib), the libraries are a bit bigger (up to 100 MB).
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You also need to have the "normal" minecraft assets (~ 300 MB). So a total of 500 MB is recommended.
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- CPU: Minosoft benefits from multiple cores (at least for most stuff). CPU is kind of important, but for the rendering clock speed is more important. 4 cores recommended with at least 2 Ghz.
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- RAM: Our goal was it to run without compromises on an 8 Gib computer and at least limited on an 4 Gib one.
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- Disk space: Minosoft itself is pretty small (2-3 Mib), the libraries are a bit bigger (up to 100 MB). You also need to have the "normal" minecraft assets (~ 300 MB). So a total of 500 MB is recommended.
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- GPU: Currently only needed for rendering, no clue yet.
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- Java 15 (This is really important, we use specific (experimental) features that are only available in the latest version. Java 8 is **not** supported).
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OpenJDK is (of course) also supported.
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@ -38,9 +37,8 @@ The current result of rendering (taken in 739f861bf62341698abcd58386c353a4831f48
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The Hypixel prototype lobby (taken in 91ab431004fa1ae132a1eb1115550f84c27f48f8).
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## Launcher
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The "Launcher" is not really a launcher, it is just a (beautifully designed, but functional) server list with account management functionality.
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Launcher is in quotation marks, because it is not really a launcher. It is the game. You click on run and see this window. All downloads, loadings, ... happen before it asynchronous in the background.
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If you double-click on the server. you can connect to it. Once connected (= Received spawn location), you can play :)
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The "Launcher" is not really a launcher, it is just a (beautifully designed and functional) server list with account management functionality. Launcher is in quotation marks, because it is not really a launcher. It is the game. You click on run and this window will be shown to you. All downloads, loadings, ... happen before it asynchronous before showing it. After double-clicking on the server. you can connect to it. Once connected (= Received spawn location), you can play :)
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## Version support
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@ -57,13 +55,13 @@ Sadly, we cannot support all versions. We will add support for all major version
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- April fools: I will not add any support for them, there are only a few things known. They might work, untested.
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### Partly supported versions
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- Protocol lacking; See [snapSupportToDo.txt](/doc/snapSupportToDo.txt)
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- Entities everything below `19w36a` (shortly after 1.14.4) (except `1.14.4` and `1.8.9`). Why? There is simply no time to generate an `entities.json`. The [Generator](/util) only works after that version.
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And 1.8.9 is only supported, because this version is widely spread, and I wrote (~ 1000 lines) by hand.
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- Protocol lacking; See [snapSupportToDo.txt](/doc/snapSupportToDo.txt)
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- Entities everything below `19w36a` (shortly after 1.14.4) (except `1.14.4` and `1.8.9`). Why? There is simply no time to create an `entities.json`. The [Generator](/util) only works after that version. And 1.8.9 is only supported, because this version is widely spread, and I wrote (~ 1000 lines) by hand.
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## Modding
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Minosoft is modding friendly. I am working hard on a reasonable API. See !17 for more details. See [Modding.md](doc/Modding.md) for more details. The code is pretty dynamic (all blocks, items, entities, etc are stored in json files). It is pretty easy to load custom entities, etc.
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We will add a real modding API once Rendering is complete. Spoiler: Forge mods are NOT compatible. Feel free to write a compatibility layer (This is a really hard thing, we do things completely different).
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Minosoft is modding friendly. A decent API was introduced with !17. It is pretty final, but some things might still change. See [Modding.md](doc/Modding.md) for more details. The code is pretty dynamic (all blocks, items, entities, etc are stored in json files). It is pretty easy to load custom entities, etc. Spoiler: Forge mods are NOT compatible. Feel free to write a compatibility layer (This is a really hard thing, we do things completely different).
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## Botting
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On the ToDo List
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@ -5,11 +5,12 @@ Also, (before someone asks): I don't care if you use Kotlin or Java.
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## Git Rules
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- Small Features in `development`.
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- `master` is always functional.
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- No force pushes (or modifying the git history) on `master`.
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- Bigger features on own branches. Merge only via Merge Request.
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- No commits directly on `master`
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- Small Features in `development`.
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- `master` must always be stable and functional.
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- No force pushes (or modifying the git history) in protected branches (aka. `master`).
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- Bigger features on own branches. Merge only via Merge Request.
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- No commits directly in `master`
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## Git access
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- Don't just request developer access, I'll not just give you access, instead create a fork, and a pull requests, we will accept (or decline) it. Probably a bit of discussion.
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