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world renderer: fix wrong prioritization of own chunk
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@ -412,7 +412,7 @@ class WorldRenderer(
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val cameraSectionPosition = Vec3i(cameraChunkPosition.x, cameraSectionHeight, cameraChunkPosition.y)
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queue.sortBy {
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if (it.chunkPosition == cameraChunkPosition) {
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return@sortBy Int.MAX_VALUE
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return@sortBy -Int.MAX_VALUE
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}
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(it.sectionPosition - cameraSectionPosition).length2()
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}
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