world renderer: fix wrong prioritization of own chunk

This commit is contained in:
Bixilon 2022-05-21 13:11:49 +02:00
parent 4ff0ba622f
commit 28c1262b92
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@ -412,7 +412,7 @@ class WorldRenderer(
val cameraSectionPosition = Vec3i(cameraChunkPosition.x, cameraSectionHeight, cameraChunkPosition.y)
queue.sortBy {
if (it.chunkPosition == cameraChunkPosition) {
return@sortBy Int.MAX_VALUE
return@sortBy -Int.MAX_VALUE
}
(it.sectionPosition - cameraSectionPosition).length2()
}