player position

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bixilon 2020-06-16 15:28:04 +02:00
parent 5b424574ac
commit 2a21f320c4
No known key found for this signature in database
GPG Key ID: 5CAD791931B09AC4
7 changed files with 258 additions and 1 deletions

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@ -0,0 +1,67 @@
/*
* Codename Minosoft
* Copyright (C) 2020 Moritz Zwerger
*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
*/
package de.bixilon.minosoft.protocol.packets.clientbound.play;
import de.bixilon.minosoft.game.datatypes.entities.Location;
import de.bixilon.minosoft.logging.Log;
import de.bixilon.minosoft.protocol.packets.ClientboundPacket;
import de.bixilon.minosoft.protocol.protocol.InPacketBuffer;
import de.bixilon.minosoft.protocol.protocol.PacketHandler;
import de.bixilon.minosoft.protocol.protocol.ProtocolVersion;
public class PacketPlayerPositionAndRotation implements ClientboundPacket {
Location location;
float yaw;
float pitch;
boolean onGround;
@Override
public void read(InPacketBuffer buffer, ProtocolVersion v) {
switch (v) {
case VERSION_1_7_10:
location = buffer.readLocation();
yaw = buffer.readFloat();
pitch = buffer.readFloat();
onGround = buffer.readBoolean();
break;
}
}
@Override
public void log() {
Log.protocol(String.format("Received player location: %s - %s %s", location.toString(), yaw, pitch));
}
public Location getLocation() {
return location;
}
public float getPitch() {
return pitch;
}
public float getYaw() {
return yaw;
}
public boolean isOnGround() {
return onGround;
}
@Override
public void handle(PacketHandler h) {
h.handle(this);
}
}

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@ -0,0 +1,64 @@
/*
* Codename Minosoft
* Copyright (C) 2020 Moritz Zwerger
*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
*/
package de.bixilon.minosoft.protocol.packets.serverbound.play;
import de.bixilon.minosoft.logging.Log;
import de.bixilon.minosoft.protocol.packets.ServerboundPacket;
import de.bixilon.minosoft.protocol.protocol.OutPacketBuffer;
import de.bixilon.minosoft.protocol.protocol.Packets;
import de.bixilon.minosoft.protocol.protocol.ProtocolVersion;
public class PacketPlayerPositionAndRotationSending implements ServerboundPacket {
double x;
double feetY;
double headY;
double z;
float yaw;
float pitch;
boolean onGround;
public PacketPlayerPositionAndRotationSending(double x, double feetY, double headY, double z, float yaw, float pitch, boolean onGround) {
this.x = x;
this.feetY = feetY;
this.headY = headY;
this.z = z;
this.yaw = yaw;
this.pitch = pitch;
this.onGround = onGround;
log();
}
@Override
public OutPacketBuffer write(ProtocolVersion v) {
OutPacketBuffer buffer = new OutPacketBuffer(v.getPacketCommand(Packets.Serverbound.PLAY_PLAYER_POSITION_AND_ROTATION));
switch (v) {
case VERSION_1_7_10:
buffer.writeDouble(x);
buffer.writeDouble(feetY);
buffer.writeDouble(headY);
buffer.writeDouble(z);
buffer.writeFloat(yaw);
buffer.writeFloat(pitch);
buffer.writeBoolean(onGround);
break;
}
return buffer;
}
@Override
public void log() {
Log.protocol(String.format("Sending player position and rotation: %s %s %s - %s %s", x, headY, z, yaw, pitch));
}
}

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@ -0,0 +1,58 @@
/*
* Codename Minosoft
* Copyright (C) 2020 Moritz Zwerger
*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
*/
package de.bixilon.minosoft.protocol.packets.serverbound.play;
import de.bixilon.minosoft.logging.Log;
import de.bixilon.minosoft.protocol.packets.ServerboundPacket;
import de.bixilon.minosoft.protocol.protocol.OutPacketBuffer;
import de.bixilon.minosoft.protocol.protocol.Packets;
import de.bixilon.minosoft.protocol.protocol.ProtocolVersion;
public class PacketPlayerPositionSending implements ServerboundPacket {
double x;
double feetY;
double headY;
double z;
boolean onGround;
public PacketPlayerPositionSending(double x, double feetY, double headY, double z, boolean onGround) {
this.x = x;
this.feetY = feetY;
this.headY = headY;
this.z = z;
this.onGround = onGround;
log();
}
@Override
public OutPacketBuffer write(ProtocolVersion v) {
OutPacketBuffer buffer = new OutPacketBuffer(v.getPacketCommand(Packets.Serverbound.PLAY_PLAYER_POSITION));
switch (v) {
case VERSION_1_7_10:
buffer.writeDouble(x);
buffer.writeDouble(feetY);
buffer.writeDouble(headY);
buffer.writeDouble(z);
buffer.writeBoolean(onGround);
break;
}
return buffer;
}
@Override
public void log() {
Log.protocol(String.format("Sending player position: %s %s %s", x, headY, z));
}
}

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@ -0,0 +1,52 @@
/*
* Codename Minosoft
* Copyright (C) 2020 Moritz Zwerger
*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
*/
package de.bixilon.minosoft.protocol.packets.serverbound.play;
import de.bixilon.minosoft.logging.Log;
import de.bixilon.minosoft.protocol.packets.ServerboundPacket;
import de.bixilon.minosoft.protocol.protocol.OutPacketBuffer;
import de.bixilon.minosoft.protocol.protocol.Packets;
import de.bixilon.minosoft.protocol.protocol.ProtocolVersion;
public class PacketPlayerRotationSending implements ServerboundPacket {
float yaw;
float pitch;
boolean onGround;
public PacketPlayerRotationSending(float yaw, float pitch, boolean onGround) {
this.yaw = yaw;
this.pitch = pitch;
this.onGround = onGround;
log();
}
@Override
public OutPacketBuffer write(ProtocolVersion v) {
OutPacketBuffer buffer = new OutPacketBuffer(v.getPacketCommand(Packets.Serverbound.PLAY_PLAYER_ROTATION));
switch (v) {
case VERSION_1_7_10:
buffer.writeFloat(yaw);
buffer.writeFloat(pitch);
buffer.writeBoolean(onGround);
break;
}
return buffer;
}
@Override
public void log() {
Log.protocol(String.format("Sending player rotation: %s %s", yaw, pitch));
}
}

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@ -16,6 +16,7 @@ package de.bixilon.minosoft.protocol.protocol;
import de.bixilon.minosoft.game.datatypes.Direction;
import de.bixilon.minosoft.game.datatypes.Slot;
import de.bixilon.minosoft.game.datatypes.TextComponent;
import de.bixilon.minosoft.game.datatypes.entities.Location;
import de.bixilon.minosoft.game.datatypes.entities.Pose;
import de.bixilon.minosoft.game.datatypes.particle.BlockParticle;
import de.bixilon.minosoft.game.datatypes.particle.OtherParticles;
@ -284,4 +285,8 @@ public class InByteBuffer {
public short readAngle() {
return (short) (readByte() * ProtocolDefinition.ANGLE_CALCULATION_CONSTANT);
}
public Location readLocation() {
return new Location(readDouble(), readDouble(), readDouble());
}
}

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@ -27,6 +27,7 @@ import de.bixilon.minosoft.protocol.packets.clientbound.status.PacketStatusPong;
import de.bixilon.minosoft.protocol.packets.clientbound.status.PacketStatusResponse;
import de.bixilon.minosoft.protocol.packets.serverbound.login.PacketEncryptionResponse;
import de.bixilon.minosoft.protocol.packets.serverbound.play.PacketKeepAliveResponse;
import de.bixilon.minosoft.protocol.packets.serverbound.play.PacketPlayerPositionAndRotationSending;
import de.bixilon.minosoft.protocol.packets.serverbound.play.PacketPluginMessageSending;
import javax.crypto.SecretKey;
@ -271,4 +272,14 @@ public class PacketHandler {
public void handle(PacketPlayerAbilitiesReceiving pkg) {
//ToDo: used to set fly abilities
}
public void handle(PacketPlayerPositionAndRotation pkg) {
//ToDo handle with gui
if (!connection.getPlayer().isSpawnConfirmed()) {
// oops, not spawned yet, confirming position
//ToDo feet position
connection.sendPacket(new PacketPlayerPositionAndRotationSending(pkg.getLocation().getX(), pkg.getLocation().getY() - 1.65F, pkg.getLocation().getY(), pkg.getLocation().getZ(), pkg.getYaw(), pkg.getPitch(), pkg.isOnGround()));
connection.getPlayer().setSpawnConfirmed(true);
}
}
}

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@ -80,7 +80,7 @@ public interface Protocol {
packetClassMapping.put(Packets.Clientbound.PLAY_ENTITY_ANIMATION, PacketEntityAnimation.class);
packetClassMapping.put(Packets.Clientbound.PLAY_ENTITY_STATUS, PacketEntityStatus.class);
packetClassMapping.put(Packets.Clientbound.PLAY_SOUND_EFFECT, PacketSoundEffect.class);
packetClassMapping.put(Packets.Clientbound.PLAY_PLAYER_ABILITIES, PacketPlayerAbilitiesReceiving.class);
packetClassMapping.put(Packets.Clientbound.PLAY_PLAYER_POSITION_AND_LOOK, PacketPlayerPositionAndRotation.class);
}
int getProtocolVersion();