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packet: send chat message
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commit
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@ -19,6 +19,7 @@ import de.bixilon.minosoft.protocol.packets.ClientboundPacket;
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import de.bixilon.minosoft.protocol.packets.ServerboundPacket;
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import de.bixilon.minosoft.protocol.packets.serverbound.handshaking.PacketHandshake;
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import de.bixilon.minosoft.protocol.packets.serverbound.login.PacketLoginStart;
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import de.bixilon.minosoft.protocol.packets.serverbound.play.PacketChatMessage;
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import de.bixilon.minosoft.protocol.packets.serverbound.status.PacketStatusPing;
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import de.bixilon.minosoft.protocol.packets.serverbound.status.PacketStatusRequest;
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import de.bixilon.minosoft.protocol.protocol.ConnectionState;
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@ -153,4 +154,8 @@ public class Connection {
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public void setPlayer(Player player) {
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this.player = player;
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}
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public void sendChatMessage(String message) {
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sendPacket(new PacketChatMessage(message));
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}
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}
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@ -0,0 +1,47 @@
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/*
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* Codename Minosoft
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* Copyright (C) 2020 Moritz Zwerger
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*
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* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This software is not affiliated with Mojang AB, the original developer of Minecraft.
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*/
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package de.bixilon.minosoft.protocol.packets.serverbound.play;
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import de.bixilon.minosoft.logging.Log;
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import de.bixilon.minosoft.protocol.packets.ServerboundPacket;
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import de.bixilon.minosoft.protocol.protocol.OutPacketBuffer;
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import de.bixilon.minosoft.protocol.protocol.Packets;
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import de.bixilon.minosoft.protocol.protocol.ProtocolVersion;
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public class PacketChatMessage implements ServerboundPacket {
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private final String message;
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public PacketChatMessage(String message) {
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this.message = message;
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log();
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}
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@Override
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public OutPacketBuffer write(ProtocolVersion v) {
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OutPacketBuffer buffer = new OutPacketBuffer(v.getPacketCommand(Packets.Serverbound.PLAY_CHAT_MESSAGE));
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switch (v) {
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case VERSION_1_7_10:
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buffer.writeString(message);
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break;
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}
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return buffer;
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}
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@Override
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public void log() {
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Log.protocol(String.format("Sending Chat message: %s", message));
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}
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}
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